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Featured Cars 2012 Pagani Zonda R Evolution v2.1

The World's FIRST ADD-ON CAR for Project CARS

  1. 2012 Pagani Zonda R Evolution.jpg
    Autoprophet-ZR released the first car mod for Project Cars, the 2012 Pagani Zonda R Evolution.

    Converted from my Zonda R Evo mod for Shift 2. Added models, liveries, physics editing, game file unpacking all by myself.

    This mod was made only to prove pCARS is completely moddable just like the Need For Speed Shift series.

    Though I may not have time to work on another one, this mod can serve as a template with which you can create many more mods. Enjoy!

    Download the 2012 Pagani Zonda R Evolution here
    • Like Like x 13
  2. Manuel Staedel

    Manuel Staedel

    Don't work, i think i have made all, like in the readme.
    • Haha Haha x 1
  3. If there's infinite loading when entering a race, restart the game and try it again. For me this sometimes happens too and I don't know why...
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  4. Problem solved, see the update
    • Like Like x 1
  5. This is outstanding! :D Awesome! :thumbsup: Is there a chance to get more cars from Shift 1 or 2?
    And how hard it was? :cautious:
    • Haha Haha x 1
  6. MoerasGrizzly


    Porsche 914! Porsche 914!

    Porsche 914!!!

    (This is cool though)
  7. Howard

    Staff Emeritus | Motorsport Engineer Premium

    Are you sure you mean the 914, not the 918? :roflmao:
  8. Kris Vickers

    Kris Vickers
    Hardware Staff

    Technically, I`m not sure he converted from Shift.

    He said it`s the mod he made for Shift, so could have just used the raw files and got it working in pCars.
  9. So, is this scratch made, or a conversion from a different game?
    • Winner Winner x 1
  10. MoerasGrizzly



    (Because yeah the 918 is awesome too :p - I like the simplicity of the 914 though, it's like a german MX-5)
    Last edited: Jul 2, 2015
  11. Both?
    • Haha Haha x 1
  12. It's not hard to get cars from any games developed by SMS.:)
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  13. Yes you're right. Raw models can be directly dragged into pCARS.
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  14. how do you create physics ? I'd be interested to port my Primera in pcars, to see how it could look like, but I'm afraid that there won't be any sensible way (for me) to make physics
  15. That's the tough part. pCARS uses binary physics files. You can copy the physics files of another car and change the values with a hex editer by referring to the physics files from Shift 1 or 2.
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    • Beer Beer x 2
  16. Angeltheartist


    Can someone tell me how to install this mod please and where do I install it into. Thanks
  17. I think the readme is clear enough:)
    • Agree Agree x 2
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  18. As someone who's more-or-less watched SMS 'dig their own grave' (in multiple ways), seeing this 'not mod-able' game of theirs receive a mod, I find this oddly funny, and hope to see more mods appear for P.CARS, if only to piss-off Bell. ;)
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    • Winner Winner x 1