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2005 V8Factor Unleashed Community Edition

Discussion in 'Team ORSM' started by still_bacon, Apr 20, 2014.

  1. still_bacon

    still_bacon

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    Initial Mod Download link has been added to front page. Anyone who wishes to mirror it, please let me know the link and I will add it to the download section.

    Bacon
     
    • Like Like x 1
  2. M1GHTY M4VS

    M1GHTY M4VS

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    Many thanks guys for all your dedication throughout the years :)
     
  3. NWRAP

    NWRAP

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    Thanks for the effort team :)
     
  4. aussiedano

    aussiedano

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    Great work everyone so where do we stand with 2004? is ORSM realeasing it or will it be another Community thing?
     
  5. Rot Teufel

    Rot Teufel

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    thanks for this release! :thumbsup:
     
  6. M1GHTY M4VS

    M1GHTY M4VS

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    2004 was still using another diff ratio for bathurst, from 2005 onwards 3.15:1 was used, so I'm not sure what exactly was used in '04 it probably requires a different upgrades.ini anyway whether it was 3.25:1 or 3.20:1. If I'm not mistaken both '04 and '06 were essentially done or majority done so the community may help on the rest again just like '05. Devs decide anyway but having the swing now to fill the remaining years of unleashed would be the most logical if time permits of course.

    Bacon or Doug will hopefully statement what's about to happen now and when.
     
  7. M1GHTY M4VS

    M1GHTY M4VS

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    I've a questions regarding some of the tech in the mod rather than asking for visual content. What were some of the notably differences in this years Ford engines.
    I've seen the XT, which I think is that years destinctive name for DJR.
    The WPS, are batched as it is and I'm not sure what differences are with them at all. I know they used Cosworths the following season but have no clue on what's the deal rather than the controversial non financial from Ford for WPS. Having seen the No Money from Ford and We Produce Safetycars and parts from the cars beeing auctioned.
    Then there's the ever going difference between Prodrive and Ford Performance Racing prepped engines which I've no real idea what's behind it. My speculation is that Prodrive came from England and FPR from Australia but I'm not sure why the difference in the same team and notably No 5 getting the Prodrive and No 6 the FPR, Prodrive starting with just 1 car in 2005 and FPR with 3, then over the years things changed to 3 Prodrives and 1 FPR in 2010.
    Another point on the Holdens, why weren't Tasman or Walkinshaw prepped cars dubbed with TM or WR respectively, they stayed HM. I'd think that Tasman majority work lied on the exhaust system so the engine remains more or less the same. WR beeing involved in development for next seasons HM anyway so they function as prototype team regarding engines that introduce useful parts for the following season for HM.
     
  8. still_bacon

    still_bacon

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    Geez Mav looking into it a little too much me thinks, and unfortunately totally inaccurate with the assumptions.

    To deal with the real racing questions..

    FPR as a team was FPR. They were owned by Prodrive, not 2 different arms, one being Prodrive and the other FPR. The early teething issues they had can be explained by http://en.wikipedia.org/wiki/Ford_Performance_Racing
    Craig Gore (WPS owner) took no money from Ford, so his engine development (still the same motor as FPR though) was apparently outsourced to Cosworth, with little success.

    DJR (again same engine) had a different engine development program.

    Add to this, Larkham Orrcon Racing had issues with getting their cars to handle due to the BA chassis and was off the pace not solely because of their engine development, but because they couldn't get turn in. I can remember a few races where they actually had a negative rake on the car so the rear suspension was lower than the front in an effort to try and get the car to handle.

    As for the mod. The car (both Holden and Ford) performance is fixed between brands and teams. It does not correlate to differences in performance based on any information contained within the VEH files (which populate rFactor car selection screens). The team information is simply updated to allow for the new driver names and numbers for the cars. No purposeful changes were made to the other information to match as frankly no one ever took any notice anyway.

    Hope this makes sense.

    Bacon
     
    • Like Like x 1
  9. aussiedano

    aussiedano

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    hey Bacon,
    Whats the Plan for the 2004 Skin pack? ORSM or Community Content?
     
  10. still_bacon

    still_bacon

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    Hadn't even thought that far mate.
     
  11. M1GHTY M4VS

    M1GHTY M4VS

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    Did some updates to the mountain for 2005 to resemble 2004 a bit more, tho I'm not satisfied with what I've done for now, there are core elements that need responsering certain sectors altogether and I'm not much into gmt modelling for those due to the fact that I just have no idea to properly move around stuff and asign textures.
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  12. still_bacon

    still_bacon

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    looks good so far.

    A trick I have used in the past is to make a sample sponsor sheet texture (sponsor 1, sponsor 2 etc) and then do a lap and record it. you can then do a comparison and place what you can where you can. there will be some inability to change and on those spots you will need to make do.
     
    • Like Like x 1
  13. M1GHTY M4VS

    M1GHTY M4VS

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    many thanks bacon. I'll evaluate this on the next steps I do.
    Right now I could not find any decent version of the older Cougar Logo. The Black Coates Hire Section is after the corner that is protrayed but I think it'll stay for now cuz it didn't have any sponsering on the inner from there on on. Hell's Corner was Shell Helix but the Top of the Mountain was Holden so it is either way some semi realistic. Probably will use shell as 2003 was pretty much the same.
    The Starting Straight was Shell Optimax but I think I have to resolve 2010 version to get that area sponsered properly.
    I think 2007 was interchangable because it had the sand bank on the mountain chicane like before but the majority was already like 2010 with the boards placing etc.
    I'll see if I get the chance to do something for 2007-2009 as 2011-12 was shown in krunchey's previews so I will lay my cards on those.
     
  14. Matt Y

    Matt Y

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    The HSV Cars race with with different paintjobs, can anyone help me?
     
  15. ea_silver_ghia

    ea_silver_ghia

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    That's the way the mod was set up. One car is running the early season livery, the other is running the late season.
     
  16. Matt Y

    Matt Y

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    That's not very accurate, how do I Fix it?
     
  17. ea_silver_ghia

    ea_silver_ghia

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  18. ChaosF1

    ChaosF1

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    anyone asking about 2004 my self Gav and Dpainter pretty much made a 2004 season complete i still have it in my Rfactor and people want it i can throw it up somewhere for download
     
    • Like Like x 1
  19. mceci1

    mceci1

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    yes can you dive a download link somewhere please
     
  20. ea_silver_ghia

    ea_silver_ghia

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    ChaosF1, that would be great thanks.