This car is now released! Progress on the things I'd have liked to improve was approximately 0, so I'm just going to call it final for now with the new wheels and ini. 7zip Download Mazda RX-7 ======================= It's been a long time - a very long time - since this was released. My files suggest it was 8 1/2 years ago that it was last exported to Racer. So, new decade, etc. I'm working on the actual model for the first time in a while. In this pic the CoG wasn't adjusted Yes, the right side's also labeled wrong. I'm bad at left vs. right. (this is with CoG fixed, doing 0.9g cornering) I also resplit the materials, which let me do something I wanted to for a while - matte front spoiler. In general I'm improving the materials too, because the old one had some odd splits to allow depth-sorting. The rear spoiler had one corrupted sections of UVmapping, I'm not sure why but that's finally corrected (thus the test texture) TODO list: DONE - model pop-up headlights (not likely to be animated, just on-off. Also due to how lights were originally modeled, not gonna affect the base vehicle so they'll be slightly odd.) DONE - add illuminated (ie. emission) light objects for front, brakes (hopefully including car body illumination) - illuminated reverse lights DONE - move RZ badges into the decal texture (had their own shader) DONE - re-confirm the overall body dimensions - it's 1760mm wide, but the wheels seem tucked a little far in now. DONE - figure out if the wheel models are the right width, given track seems narrow DONE - LOD for wheels DONE - import+export the interior model to change material names and possibly realign it with outer model - blur models for the wheels DONE - redo brake models (caliper left and caliper right are the same model ???) - upsize main texture to 2048x2048, possibly double other texture sizes too - rename textures to match material names where possible, for greater harmony DONE - gauges back to the RZ's white-face km/h only ones - add small side lights, front - add fins inside front intake - bumpmap/specmaps for interior DONE - bumpmap sidewall, tread - model wipers so they can be animated? unlikely - would be nice to do a body LOD that guts the interior too, unlikely - basic nocg shader Final TODO list: - remove unused sections from shader - remove unused textures from folder - locate window2_f (and other custom shaders) in the car folder - test on clean install of latest 090 RC.