Separate names with a comma.
Discussion in 'Stock Car Extreme' started by SCE_SR, Jul 27, 2015.
I would recommend that you ask questions about this mod at the place were you have downloaded it.
Only download mods here at RaceDepartment. Fully proofed and working, and you can ask the modders directly via our Forum.
TrippTeam is just a database of mods from the sim community download at your own risk. Saying that I have use it before without any issues.
These 2 files are not supposed to affect grass and road.
It is easy to fix these two files, but the track Will stay ugly I think.
Sepang from GP4 has a totally weird road mesh. I could not add road bumps to it.
For Melbourne, why not, but I would need permissions from the team you mentionned
Thought you were on holiday for a while
I dont really touch the PC, but I am not too far with the iPad
I tried Sepang sometime ago, i did not try to work on It yesterday
I have just contacted the team, lets wait
Any updates @Patrick Giranthon ?
They gave me permissions for their tracks but converting from gp4 needs a very long work...
Considering the planning, I think It is not a very good idea to move on this way, too long work.
Anyway, You will soon Have Monza, spa and Hockenheim In a very good quality If You compare them with direct rF conversions
if you have these errors you can fix them easy by your self
version one easy way: on patricks tracks are always loose files, search for the racegroove.dds and the skidhard.dds, copy and paste them into the track folder where you have this problem
version two the better way: when the tracks are using the reiza commonmaps.mas (check their scn files if the mas is linked there - MASFile=CommonMaps.MAS) you can use the sce standard textures...
open the tdf files of the tracks where you have problems with a text editor and change all entries with
skidhard to skiddry and racegroove to groovedry and save it
if the extensions named .dds change this to .tga too
Thanks, Patriot! Didn't know about the version 2 trick. But why is it the better option?
because you wont have loose files on your track folders but if you want to fill your hdd you can go way one
extreme example: downloaded 50 tracks, oh damn all the same problem, dropping 50 times always the two same files into the folders = 100 extra files
sce already have this files so why dont use them?
just because modders are too lazy to change 2 names on a tdf file? open tdf files with for example notepad++ and change all the wrong names with just one click
Finding and moving the textures always tires me out. Changing the references in the tdf is easier. Thanks for helping me become even lazier! .