Then I'm at an unfair advantage.Might be wrong but i think that in the Blancpain Series the cars have locked gear ratios. So like in real life the simulated cars follow that rule.
Then I'm at an unfair advantage.Might be wrong but i think that in the Blancpain Series the cars have locked gear ratios. So like in real life the simulated cars follow that rule.
Will we see the new version on Friday? After testing the new one I can't possibly drive the old one. The tires are so much better. Does it mean I have to hurry up?^^It is absoluut in the tires.
I heared that a new version of the LOLA is in the tester's hands.
Will we see the new version on Friday? After testing the new one I can't possibly drive the old one. The tires are so much better. Does it mean I have to hurry up?^^
I had a similar issue this afternoonI can't download the Lola from getmod for some reason, and I don't have it already too, so it's not a case of reinstalling stuff. Any ideas? It basically just tries to start the download maybe 5 times, then gives up. It's the only component I'm missing.
Well I was going to drive the Mclaren before the LMP's were added, not sure nowSo is everyone going to be in lmp's? I'll be lapped after the first lap lol
Think I'll stick to the Porsche GT3, Lola will be too quick at the moment.Well I was going to drive the Mclaren before the LMP's were added, not sure now
I meant to quick for me personally lol I'm still a learner.I'm in too.
@Jim Brailsford The LMPs are much faster but also had so much downforce that imho its easier to drive them around this track.
However I will take the Porsche 911. Drove it in several leagues in rf1 . Hope to see a nice mixed field on friday.
Wow you have to try it. I got the dev version earlier. Just had a major experience with that car. Stefan is probably laughing at my testing comment right now
After some laps I switched from Sao Paulo to Mountain Peak RC and the long left hander st the start of the lap delivered what all drivers of high downforce cars describe, but I have never felt in any sim, that you cant just go faster, but you have to go a lot faster to make certain corners flat. It was exactly like that, if you had a really good T1 and the perfect line you could get it flat without overheating even on high fuel. I never ever experienced it like that in any sim. Even in rf2 the open wheelers are very progressive in that case and you can increase the speed bit by bit. Here I had to really put it all out to get it working no chance going a bit slower only a good chunk slower or flat out.
PS i used static realroad for the test