• "I've tried everything other than jumping out of a plane, but nothing gives you an adrenaline rush like racing a car." - Nigel Mansell
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07-07-2015 RaceRoom has been updated

Discussion in 'RaceRoom Racing Experience' started by Sonat Ozturk, Jul 7, 2015.

  1. Sonat Ozturk

    Sonat Ozturk
    Sector3 Studios

    Messages:
    214
    Ratings:
    +319
    07-07-2015


    New Content

    • Prepared the game for upcoming releases and sponsored competitions.

    Game:

    • Added Fanatec V2 support and default controller profiles.

    • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.

    • Added individual controller profiles for different Fanatec rims.

    • Implemented support so Fanatec rev-light works by default.

    • Implemented Fanatec LED display support with following options:
      • S-G Speed + Gear

      • S Speed

      • G Gear

      • F Fuel

      • POS Position

      • OFF Off
    • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.

    • Added a “Random” setting to Time of Day selection.

    • Fixed a crash that could occur with older replays.

    • Fixed an issue where cars would randomly lose body parts while watching replays.

    • Fixed an issue where car shadows would sometimes stop moving.

    • Fixed so that the Vehicle Settings apply when set in pause menu.

    • Fixed an issue with loading screen popping up one frame between title and splash screen.

    • Improved car shadows

    • Improved shadow split performance

    • Fixed a crash that was occurring at the end of hillclimb tracks.

    • Added additional logging to catch resolution related errors.

    • Added additional logging to catch potential ffb/physics issues.

    • Fixed an issue where the server difficulty was not matching with what was showing in-game.

    • Fixed having 2 “Continue to Results” in pause menu in certain cases.

    • Fixed an issue that could cause path to user documents be wrong.

    • Fixed Player name and End of Session text not fitting the overlay.

    • Fixed an issue where the car was moving at start if gear is engaged.

    • Fixed AI in main path braking for cars that are slowing down while entering pitlane.

    • Fixed a potential AI distance error for cars to the left/right on different paths.

    • Changed default steering lock for gamepads from 13 to 8.

    • Updated some values on all gamepad default profiles.

    • Deployed code support for upcoming spectator mode (more information to be released later on the forum)


    Multiplayer

    • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).

    • Dedicated: Added options to upload reports to ftp and http.



    AI, Physics & Audio

    • Touring Classics physics overhaul. This class now matches performance with DTM 1992.

    • Decreased gearshift backfire amount on some turbo cars

    • Gumpert Apollo gearshift backfires adjusted

    • P4/5 Competizione new internal sounds

    • Removed the ability to use traction control in Touring Classics

    • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.

    • Sachsenring - Merged cut track rules across all difficulty levels.



    Art:

    • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.

    • Zolder: added windmills in the distance

    • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones

    • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.

    • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.

    • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)


    Portal:

    • Added VIP Drivers directory in portal which will list all the VIP drivers.

    • Optimized login flow by removing redundant user page load before redirecting to menus.

    • Added failover on MW timeouts.

    • Added additional checks for store transaction fails.

    • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue with user content cache which was getting invalidated after adding a a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue where some transactions were remaining pending and not getting completed.

    • Optimized loading times for user content.

    • Optimized loading times for web menus.

    • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.
     
    • Like Like x 3
  2. Andy Jackson

    Andy Jackson
    Gentleman Club Racer Premium

    Messages:
    5,941
    Ratings:
    +2,706
    After some experimentation with various settings, I am reasonably happy with my FFB now. I am not going to be drawn into never ending quests for FFB perfection. I'm just going to race the damn things.
     
    Last edited: Jul 7, 2015
    • Like Like x 4
  3. yusupov

    yusupov

    Messages:
    935
    Ratings:
    +143
    afaik im the only one suffering this, but in the event anyone else is, im still getting flickering on the menu screens & artifacting in game. nvidia/latest drivers/win10 build10162
     
  4. J-F Chardon

    J-F Chardon
    SimBin Studios Premium

    Messages:
    222
    Ratings:
    +167
    Regarding the "more information will be on the forum" for broadcast API,

    <mod edit: you can paste / write it here as well, thx>

    Let us know if you have questions ;)
     
    Last edited by a moderator: Jul 7, 2015
  5. Serj

    Serj

    Messages:
    331
    Ratings:
    +32
    with High setting for shadow, now a huge frame drop on sector 2&3 of Circuit zolder, from 60 to 42 fps.
    Next one, when exiting game its randomly freeze display and not answering.
     
  6. Jamic9

    Jamic9

    Messages:
    47
    Ratings:
    +30
    Yeah, getting the issue with Zolder. Haven't tried every track since the update, but also getting a huge performance hit on Monza. Make sure you report this on the official Sector 3 forums. I've made a few post there myself, highlighting the issue.
     
  7. Matej Lakota

    Matej Lakota
    Sriple Tix Premium

    Messages:
    1,459
    Ratings:
    +852
    Touring Classics Pack ... has been already bought :)
     
  8. Zboubi

    Zboubi

    Messages:
    97
    Ratings:
    +29