rfactor rx

  1. J

    Rallycross Autocross Hattensee 1.0

    1050 m racetrack: 50 % tarmac, 25 % gravel, 25 % mud. Fictional, inspired by tracks with including exercise courses and variable layouts (e.g. Gründau, Germany). Enjoy!
  2. J

    Rallycross-Autocross Ravensfeld 1.0

    Fictional but inspired by real tracks in Northern Germany. Recommended: 4-8 cars per race and up to 6 laps. (mod contains 10 free boxes) Enjoy and find the secret joker ;-)
  3. J

    Rallycross Sudringen 1.1

    950 m race track on different grounds: concrete, tarmac and gravel. Up to 6 cars and up to 6 laps are typical for Rallycross. In this mod 10 cars are possible. (Updated mod due to some texture flickering)
  4. J

    Rallycross Sudringen 1.0

    Updated version here: www.racedepartment.com/downloads/rallycross-sudringen.67096/
  5. J

    Rallycross Schottertal-Ring "Chicane" 1.0

    1000 m, 70% gravel, fictional, could be existing in different countries. Layout with chicane (in joker style).
  6. J

    Rallycross Schottertal-Ring 1.0

    1000 m, 70 % gravel. Speed layout. Drivable parallel section for handicap- or penalty-joker purposes. Fictional track, could be existing in different countries.
  7. J

    Rallycross Dingelshoven 1.0

    970 m, 40% gravel. Fictional but containes parts of real tracks. Rallycross is an event with many short races. One "Heat" (qualification race with 4 cars) takes 4 laps only. In the end the best drivers (lap times) enter the "Finals" where up to 8 cars fight it out over 6 laps. Normally each...
  8. J

    Rallycross Allenstadt 1.0

    Fictional, but it's an assembly of real track sections. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max. 10 cars). Length: 1000 m. Retro, no joker.
  9. J

    Rallycross Matschensee 1.1

    Version 1.1 with less texture flickering now. Track: 60 % dirt and gravel. Also useful for Autocross. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max 10 cars). Like other tracks in the past there's no joker, but there are some sections where overtaking is possible (even from the...
  10. J

    Rallycross Matschensee 1.0

    Latest version here: www.racedepartment.com/downloads/rallycross-matschensee.61734/ 60 % dirt and gravel. Also useful for Autocross. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max 10 cars). Like other tracks in the past there's no joker, but there are some sections where...
  11. J

    Rallycross Valkenrod Reverse 1.0

    This is the shortest course of the fictional Valkenrod area: 800 m. No time to relax. The next corner is very near. Start grid for max. 10 cars. Rallycross typical: 4-6 laps and 4-8 cars per race. (Like other tracks in the past there's no joker)
  12. J

    Rallycross Valkenrod "Course C" 1.0

    fictional, inspired by permanent and semi-permanent RX-tracks in Germany. Rallycross combines gravel with tarmac. Recommended: 4-6 laps and 4-8 cars per race (max. 10 cars) Overtaking here is quite difficult and challenging ;-)
  13. J

    Rallycross Schotterberg 1.0

    Also usable for Autocross sessions due to 70 % gravel. Recommended for Rallycross: 4-6 laps and 4-8 cars per race (max. 10 cars).
  14. J

    Rallycross Sanderode with Chicane 1.2

    Challenging version of the fast RX track Sanderode-Ring (fictional) due to brutal chicane. Related to permanent RX/Autocross circuits built in areas of abandoned stone/ gravel quarries in the late 60s. After Rallycross was born 1967 in England, many Autocross circuits (originally gravel only)...
  15. J

    Rallycross Hohenrodstein 1.0

    Fictional, mainly inspired by semi-permanent RX tracks in Germany: Military training ground "Stadtallendorf" (gravel section) and ADAC training area "Gründau" (tarmac section). Both tracks were driven without joker lap. Recommended: 4-6 laps and 4-8 cars per race (max.10 cars).

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