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Project cars | Monaco 10 lap race Ruf GT3

Keith Dixon
Well it's that week again so let's jump aboard the train and head around Monaco

To be fair the AI did a lot better than I expected here and although there wasn't a lot going on in terms of action it took a lot of concentration to keep it together, I need to start playing with the sets a bit and remember to take that bloody fuel down, the engineer has to go as well, good fun the first few times but wearing thin now

Compared to the FF1600 I had no feel through the car at all and I don't think that's FFB settings related as much as track dependant, I noticed on a few like Brands there's a ton of feedback and other's virtually none so I'm assuming the mesh on some of these tracks is pretty low quality

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