1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Project CARS | LAG HUNTER CHALLENGE 1 | FPS and FRAMETIME comparition | 1080p 20AI's + RAIN

In This Album

Assetto Corsa: Race Weekend (GTR Frustrations: Part II) - Episode 41b iRacing UK&I Skip Barber Round 6 from Road America F1 2014 Career - Part 24: Monaco Project Cars (Build 986-987) :: BMW Z4 GT3 :: Nurburgring :: Multiplayer. Assetto Corsa: Alfa Romeo GTA at Autodromo di Modena Codemasters Dirt Rally First Look & Gameplay with Thrustmaster T300 Project CARS | LAG HUNTER CHALLENGE 1 | FPS and FRAMETIME comparition | 1080p 20AI's + RAIN Dirt Rally - MG Metro 6R4 - Bronfelen (Night/Rain) Assetto Corsa: Exhilarating!- The McLaren MP4-13 Mod at Nordschleife First onboard look - DiRT Rally from Codemasters! - 60FPS DiRT Rally - PC gameplay, details and first impressions DiRT Rally First look - Sweet Lamb, Wales in the Subaru Impreza Dirt Rally - Ford Escort Cosworth RS - Sweet Lamb Reversed? Assetto Corsa - Ayrton Senna Mclaren mp4/2c at Jeréz 1988
11 days to release date.
FPS - frames per second
FRT - frame render time
1% - lower amplitude of 1% of frames
0,1% - the lowest indicated frames (drops), usually can't be seen it, but when they occur, can cause less direct feeling

For 60Hz monitor (1080p standard) 16 ms of FRT cause 1 frame delay (lag simplifying), so everything under is highly expected.

Race at Silverstone, with dynamic weather from rainy to sunny, with 20 AI's, quite heavy conditions i would say

Even on Ultra average frame time rendering is lower than 16!

I've added OFF value - some settings can be turned off, so it's lowest possible in game.
Rest: ULTRA, HIGH, MEDIUM, LOW - like in previous vids.

FINAL build [899]
i7 + EVGA GTX780Ti SC 2way SLI [OC]
Settings [Ultra-OFF]
Screens Asus ROG SWIFT
Benchmark tool FRAPS

Separate names with a comma.