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Project Cars - Interview with Andy Tudor

In This Album

Assetto Corsa: McLaren MP4-13 1998 - Onboard in the Old Hockenheim EXCLUSIVE! - McLaren MP4-13 at Spa - Assetto Corsa Project CARS | 1440p LOW vs HIGH | optimization visual settings comparision Fiat 131 Abarth Funrun @Sweet Lamb Project Cars (Build 986-987) :: Formula A :: Hockenheim :: Single Player with Track IR :: Practice. Assetto Corsa RUF @Transfagarasan Project Cars - Interview with Andy Tudor iRacing AOR Pro Mazda Championship round 6 from Motegi - Fun in Japan RaceRoom Racing Experience: Group 5 Pack || Chevrolet Greenwood Corvette vs Nurburgring RD FFG S02 Australian Grand Prix Part 2 RaceRoom Racing Experience I Fabcar 935 - Group 5 I Zolder [rF2] Twister Racing - FSR 2015 Hotlaps: R3 China (4K) Project CARS | 13 days to release | 1440p ULTRA vs MEDIUM | optimization visual settings comparision Nissan GTR GT3 - Spa-Francorchamps (Assetto Corsa)
After many years of development, the release of Project Cars is finally here. This comes after over 3 years of development and much speculation of what this sim will bring to the market.

Shaun Cole of The Simpit sits down and talks to Andy Tudor, the Creative Director for Project Cars about the sim. In this discussion they talk about the vision behind P Cars, and how having a large crowd funded effort behind it can effect the development. They also talk about certain features of the game as well as the different driving modes within Project Cars.

We apologize for the video stream during the interview. Due to an intermittent internet connection, the video does loose sync a little bit. This is unfortunate, but luckily doesn't take away from the quality of the information.
  1. Sun Levi likes this.
  2. Coennos
    Long interview with Andy,lots of info on multiplayer on the end of the video.

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