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DiRT Rally Gameplay: Force Feedback Experiments - Episode 7

In This Album

Nissan Skyline 2000RS @ Portimao - Group 5 - RaceRoom Racing Experience WBB Chayka Rev Commodore Race 1 Project Cars - Club Race @ Monza rFactor 2: 24 hours of the Nordschleife DiRT Rally - Real Co-driver rF2 - Lunatic laps with the Corvette @ Spa -66 DiRT Rally Gameplay: Force Feedback Experiments - Episode 7 Dirt Rally: Lancia Delta: Wales GB Assetto Corsa - Photo finish :P Richard Burns Rally: Autiovaara  (cockpit) rFactor 2:  Bahrain - FR 3.5 (Online, Battle for 2th Place) GP Bikes (beta4b): Ducati GP8 - Dijon Prenois GSC 2013 - McLaren MP4/6 iRacing Overtake+replay Sebring Night HPD 2011 Season 4 (B class)
One of the complaints most people had when playing DiRT Rally was a pretty poor FFB System. Codemasters have gone to great lengths to improve that, but there is one file out there that brings it to a whole new dimension. I decide to race using that file, and do a little experimentation with it. Oh, and there is no HUD. Let the crashing begin!

Mods Used:

Nerve FFB File by TemplarGFX : http://www.racedepartment.com/downloads/nerve-v2-enhanced-ffb-for-dirt-rally-0-45.6564/

Alitalia Livery for Lancia Stratos: http://www.racedepartment.com/downloads/lancia-stratos-77-78-79-4k.6096/

Wheel Settings (Logitech G27 Profiler)
- All feedback 100%
- Centre Spring OFF
- Steering Lock 550 Degrees

In Game:
- Steering Deadzone: 0
- Steering Saturation: 100%
- Steering Linearity: 0

- Self Aligning Torque: 90
- Wheel Friction: 90
- Tyre Friction: 90
- Suspension: 100
- Tyre Slip: 100
- Collision: 100
- Soft Lock: OFF (After two stages of hell!)
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