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Benchmarks: F1 2013, 2014, and 2015 [2560x1080p60]

Large Style
3x official benchmarks of the last 3 Codemasters F1 games on PC.

Each game running all settings on maximum, with F1 2013 & 2014 using 2x MSAA, and F1 2015 using SMAA & TAA. F1 2013 & 2014 are using my own cockpit camera mod (unreleased edits) and F1 2015 cockpit adjusted as best as possible via in-game menu.

System used:
Intel i7 3770
Asus Strix GTX 780 6Gb
Crucial Ballastix 32Gb DDR3 1600Mhz
Multiple Samsung SSD EVO
Windows 7 x64 Ultimate

While capturing footage using nVidia Shadowplay (which causes the stuttering, not seen during gameplay) I also created hardware logs via MSI Afterburner, which the main results are...

Framerate:
F1 2013 - Min: 59.6 Avg: 59.9 Max: 60.1
F1 2014 - Min: 59.7 Avg: 59.9 Max: 60.2
F1 2015 - Min: 59.5 Avg: 59.9 Max: 60.4

CPU Total Usage:
F1 2013 - Avg: 27.3%
F1 2014 - Avg: 27.1%
F1 2015 - Avg: 22.6%

GPU Total Usage:
F1 2013 - Avg: 38% Max: 44%
F1 2014 - Avg: 38% Max: 45%
F1 2015 - Avg: 80% Max: 96%

GPU VRAM Usage:
F1 2013 - 1120Mb
F1 2014 - 1104Mb
F1 2015 - 3274Mb


(Obvious) Conclusion:
All three games have low CPU requirements, and the first two games are GPU efficient in both raw performance and VRAM requirements - it's just F1 2015 which for some reason requires 2x the GPU horsepower and more or less 3x the VRAM.

F1 2015 is currently on patch 9, and more are apparently incoming so perhaps this will be improved soon.

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