I'll give it a 7. Everything about this game feels nice. The first time since Geoff Crammond you need to choose tire sets and manage them etc. Full GP weekends seem authentic and atmospheric. All sadly let down by average handling for me. I'm not saying it's really bad, but it doesn't feel much like driving, but more like directing a animated car! All the features like dynamic track and using sets of tires is all lost as there's no discerning difference in feel!! I might be missing it, but I hate the fact I can't change the Steering ratio like in rFactor, Race On and GTR2. I know there is the saturation and all of that, but it is quite severe rather than a subtle 0.5 degree changes you can do in the proper sims to get the feel I want from the steering. Also the spins feel "canned" like GP2's used to. You feel you have no control over the situation until you find out you just need to brake and all is saved!! Punctures are infuriating as they do happen too often for no real reason, but the Ai are surprisingly good. I'm not saying they're super quick or without fault, but they have good spacial awareness and drive clean and make NFS Shifts look an absolute joke. I'm not going to bash Coddies because they have obviously made an effort to make this more "sim like" than say Grid and this game is definately enjoyable. If the driving had felt like MMG's F1 2007 or FSONES 2009 mod then it would have got a 10/10 from me. I think the general console market will really enjoy this game. Heck I think I'll get some pleasure from it too.