XPacks Discussion

Brendon Pywell

Bob's Track Builder
Expansion Packs (XPacks)

BTB organises all Objects, Materials and Textures into Expansion Packs (XPacks). They are theme based so that the textures for the road surfaces, walls, trees and ground all look good together.

2eyaohs.jpg


By bunching objects, materials and textures together encourages a more aesthetic end result – although you will be free to use whatever XPacks you like!

This encourages two things:

1. People using your XPacks will create Tracks that are more aesthetic. That is the textures will look good together. Check how well objects from the Australia Rural XPack look against the road/ground textures.

2. Game performance will be increased by re-using the same objects/textures in creative ways rather than adding more objects from a number of XPacks. Good XPacks will reuse materials/textures, eg. the Texture for a house roof may be used on several House objects. When it comes to rendering performance, texture/material reuse is good.
These points will become even more important as the library of XPacks grow. Imagine having 12 different tree XPacks and trying to find some that match your terrain/theme.

Installation

Each XPack comes in the form of a Zip file. Additional XPacks will be created over time and installing them is a simple as dropping the Zip file into the BTB\XPacks folder. BTB reads directly from the Zip file, there is no need to extract the individual files/folders.

The initial BTB installation will not include much XPack material; they need to be downloaded from http://www.bobstrackbuilder.net/pro_users/XPacks.aspx .

Adding to your Venue

You use “File … Expansion Packs” to select which packs you want to be available in your Venue.

Each Venue (project) you create will exist in its own folder and all Textures and XPacks used in your project will be copied to an “XPacks” sub-folder. If you want to edit a Texture that you added to your project, you need to edit the one that gets copied to your Venue’s folder.

Updating XPacks

Over time XPacks will gain more Objects and Materials and you will want to get the latest one. Simply download again and drop into you BobsTrackBuilder\XPacks folder.
Your existing Venues will need to be manually updated by copying the XPack into the project’s XPacks folder and overwriting the existing one.

Creating XPacks

A new utility called XPacker is included to help you create your own XPacks. It will not build your objects or textures, but it does help you to organise them into the required XPack structure.
Press F1 for more XPacker help.

Creating a community of XPacks

I am not artistic in the slightest so it’s up to everyone here to help build a library of XPacks that everyone can use. My time will be focussed on coding more BTB/XPacker functions so I am relying on you guys to help out by submitting more material.
If you have textures, objects and materials that you think would be suitable, contact me ( bob at bobstrackbuilder.net ) and I’ll be happy to organise them into a suitable XPack. All work should be your own with all copyrights respected.

These are the current themes I have in mind:
- Alpine
- Desert
- City
- Rural Australia (Ennis)
- Coastal
- Forest
- Haywood Club (WeirdBeard)
- Jungle
- Racing (I need cones).
- Savannah Grasslands (Raceking)
- Snow
- Woodland
Feel free to come up with more (ideally along with your own contribution) or make suggestions on how to better categories these themes.

Object Import Format

The importing of objects can be done using either the Collada or 3ds formats.

I would encourage anyone looking to import objects to use the Collada format as it is far more robust and isn't plagued by the shortcomings of the 3ds format. For Max, you can get a free plugin for import/export from http://www.feelingsoftware.com/content/view/65/79/lang,en/ though I think you have to sign up before you can access the downloads.

I am happy to do the organising if you wish to send the XPacks my way ( bob@bobstrackbuilder.net ). Please feel free to give suggestions on how they should be structured or into what existing XPack you think they could be added. The textures should be your own work as I cannot use other people’s textures without their permission.

Advanced Editing

Creating Content

When adding one more object/material I always create a new XPack and test just that one item making sure it works ok in all games. Once it’s ready then I copy the contents of that XPack into the destination XPack and re-zip it.

This isolates the work so that I can test many times without the possibility of adding more materials/textures than required.

Editing Content

XPacks are just zip files. If you wish to change just one item of a project, it can be unzipped and so long as it keeps the same folder structure, BTB will use the unzipped version instead (restart BTB).

Say for instance you wish to change replace the colour of the Default\Barn object.

1. Locate the [yourVenue]\XPacks\Default.zip.
2. Extract the shed01_end.dds and shed01_side.dds so that they are in a folder [yourVenue]\XPacks\Default\Textures\Objects\Building\.
3. Replace the shed01_end.dds and shed01_side.dds file with your own.
4. Start BTB.

Any of the files can be replaced using this method.
 
Presumably he means DRS sign, but what's a DRS?

I've just uploaded some of the moderately sized XPacks I have:
Chainlink fence s-object (3d poles):
http://www.mediafire.com/download.php?5nco94jawarlpfv

Low-poly parked cars:
http://www.mediafire.com/download.php?yvqr5n0e71exsoc

Low-poly plain trucks:
http://www.mediafire.com/download.php?cov4r9mxvvqd1n3

Speakers for spectators:
http://www.mediafire.com/download.php?db9bhy9pwp969ya

Those are my own xpacks, I've also uploaded Rulers by Ennis. They're not as fancy as CK-tools but they're still useful:
http://www.mediafire.com/download.php?b22c90ucxpizxbz
 
Thank you R Soul!
And thank you too for your track joining tutorial a while back, Im still referring back to it!
I'd really like to see one similar for Xpacks using SU6 that breaks down each & every step just like your track joining tut' did....
Unfortunately the one that I have seen has no sound, the cursor moves to quick & I keep getting lost along the way.
 
Hi every.

Maybe this is the first Xack with animated plug and play object for Rfactor... ready to work, you only have to place it and do not rotate.

Animated Windmill Xpack:

http://www.mediafire.com/?9m4yrq58gyonuvv

ehrlec help me to give the motion... I don't kown anything about animated objects inside Rfactor, so ehrlec fit the model, add one more mesh and the commands inside Xpack to set animation along "X"edje

You can do what you want with that stuff, modify, copy, post in other places.... you are free to make any change on model or textures, we made it using Blender software, and here is the link for the blender, DDS and 3ds files.

DDS, 3ds and Blender files:

http://www.mediafire.com/?87xt0w3ybqsqjj4


enjoy.
 
You excuse I don't succeed to scaricare"more xpacks and more xpacks road" from cream.gallery. How can you/he/she be done there is an alternative link? Thanks

This is something i can't understand.. My storage uses the most basic system that has been the in the web standards from the year 1991 (it's a basic FTP server with HTML frontend, both are the basic cornerstones of web, you can't get more simple than that..)... They are just links like you see everywhere in their most simplest form, something that should work in every device that connects to internet...

EDIT: I just tested the links with Opera, Chrome, IE, Safari and Firefox: 100% in all of them. I can even download them using my non-smartphone...

EDIT2: Works with iPhone, Mac and all the smartphones my friends have... I would say that it's not my error...
 

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