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Discussion in 'GTR 3' started by Ross Balfour, Apr 3, 2010.
Bathurst. Been waiting about 8 years for it, still hoping.
MoTec softwate interface, please!!!
It's very hard to trust only your feelings when you're about to set up the car.
Well...endurance series with longer races would be nice too...ALMS, LMS, ILMC with prototypes and all the categories...
That would be cool.
Its a feature that is already in Euro Truck SImulator 2 and its indeed very nice
is it ,,,,
That you can change the cockpit view exact the way you want(fov,position,near,target etc) in a source file like the ini-file in Richard Burns Rally.
Maybe to, that you can adjust the bonnet view a bit to the left and down to create more cockpit view.
I remember it was possible in GTR2 but quit annoying.
Simbin usually have poor T cam views.....
AI controlled car in practice. I could make changes in setup and watch AI to improve lap times. Or better, to have some virtual engineer.
I really love that idea Marian! Some kind of B-Spec mode from GT5 but then just to finetune the car
I hope the physics are more like EVO than the GT Power pack for example, ie, C6R rather than BMW GT2.
Change tires + tirepressure during pitstop. Maybee define not only that you want to change yur tyres, but also with which pressure (preset).
The need to run with headlights when it's getting dark and at least the visible beam in front of your car (which is missing in raceOn)
voicecontrol to pits with simple commands like 'fuel 10, fuel 20, tyre front left, tyre front right'
pit feedback like "your are slowing down, get your pace up", "whatch your back, there is someone heading up", "tyreswear is getting very high, be carefull".
Pacecar heads in when there is a big crash or oil on track or extreme weather change.
When driving as a team (mutliple cars from the same team) you only have one pitbox, so you need to have a pit strategy for the cars.
If you request or are scheduled for a pitstop, your car automatically indicates towards the pits when you are exiting the final turn.
A Multi class racing feature that allows the option on the d/server to make non contact between classes ...( the idea being you can have a fast cars and slow car racing on the track at same time. ) You still try and drive around the slower cars but its there as a back up if it goes really bad ....
Why?! No point at all, that makes multiclass racing pointless.
not everybody is a expert driver, and its a option to turn on or off.
why is there any other view apart from cockpit... ' i'm a Sim racer who sits on the bonnet to drive my car with a virtual mirror in front of me....' or I sit behind the wheel and use real mirrors
We are wanting a system(d/server)that is fully controllable so it can be used from entry level to full pro..
http://www.racedepartment.com/forum...hsenring-67-thursday-january-12th-2012.45327/ maybe have a look at this and you we see why Ive made the post....
By rights the max cars should of roared off into the distance and on the last lap they should of been getting close to the back of the cool cars....We had cool cars faster than the max ...
Don't get me wrong i had a fun night of club racing, (its more about the company than results)
24 hr racing like spa
gt3 gt1 cars from 2011 like the 458 and sls
all tracks from fia gt
wet racing and wet to dry function
3d arms and animations
sounds like the real car
Training mode which unlocks stuff, same as GTR2 , I really enjoyed that offline mode part of the game.
Forget the mirrors i want the whole truck well the front end at least