Formula SimRacing
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Templates and Painting Instructions

Discussion in 'FSR News & Announcements' started by Johannes Kunkel, Feb 16, 2011.

  1. Ok thanks :) I'll send every single skin tomorrow :)
    • Licensed Member

    Jimmy Dion

    Skin rSeat sent ;)
  2. By the way is it okay if I name the number 49 as 49T and 49F? It's kinda confusing when there's two 49's.
    • Licensed Member

    Eduard Mallorquí

    • Licensed Member

    Johannes Kunkel FSR President

    no, that´s the correct adress

    we didn´t make a new one this year
  3. You can send the skins to that address :)
    • Licensed Member

    Jimmy Dion

    Skin rSeat with good texture sent ! sorry about this..
    • Licensed Member

    Johannes Kunkel FSR President

    The base texture and extra0, extra1 are still in 2048x2048 when they should be in 1024x1024 as in the example car.
    • Licensed Member

    Jimmy Dion

    Ohhh okay i do that and i sent again ;) sorry
    • Licensed Member

    Jimmy Dion

    Done.
  4. In the 2012 mod download topic I saw that my templates were rejected because of the wrong size, but I used the template files I've downloaded from this forum. What should be the right size and how do I save it like that? I don't exactly know where I went wrong, 'cause this was the first template I've ever made
    • Licensed Member

    Johannes Kunkel FSR President

    1.3- Keep the original file resolution (from the ingame files)

    You should check out the files of the example teams included in the Mod. The templates have a resolution of 2048x2048, but the files ingame should be 1024x1024 to save performance.
  5. Thanks for the quick reply
    okay, and I can set up the 1024x1024 size with that nvidia plugin?
    • Licensed Member

    Pedro Rodrigues

    If you are using photoshop, before saving, you should go to Image -> Image Size and set it there to 50% of the current size. After that you save it in DDS as normally.
  6. okay thankyou! I will try it in a moment
    • Licensed Member

    Jimmy Dion

    Anyone can tell me if the texture is good for the rSeat Team ?
    • Licensed Member

    Pedro Rodrigues

    In my opinion, there are a few problems with some of the current included cars in the mod:

    1- AT Racing uses completely different skins between its driver 1 and driver 2 and that way it will be confusing for the broadcast to know they are from the same team. I think team identity is lost this way.
    2- GT Omega is using the number 1 in their WT car but they should use the number 0 instead, because the number 1 should be reserved to the champion driver only.
    3- Flying Finns car is too bright, probably because of wrong alpha channel.

    That's just my opinion.
  7. okay, I sent the changed templates with the right size. Could I get a confirmation if the template is okay?
    • Licensed Member

    Maurice Brackhahn

    I messed up resizeing the templates, too. I'll send them resized today.
    • Licensed Member

    Johannes Kunkel FSR President

    I agree with your points, the teams have been contacted and asked to change it.