I see that moving of wishbones on the actual 3d model (beside physical) is possible like in F1 mods, but I couldn't find it mentioned in any tutorials, and I can't even find any connection to the model in the pm, damage or hdv files.. (or am I just blind?) Very little reference of it is on the net as well.. Is this one of those need-to-know hardcoded things that are activated only by a special naming word? (this is a copy of my message from F1 Classic Forum)
The moving suspension is set up with a separate .gmt file of the complete suspension. Then the suspension is declared as INSTANCE=SUSPENSION in the .gen file: If you do this, the gmt file will deform according to the specified .pm file and the real time suspension position. Alternatively you can have a separate .gmt file for each corner. In this case you can declare each corner suspension as Instance=DEBRISx Then link the DEBRIS5 to left front suspension in the damage file: If you also want to display the wheels and suspension from cockpit view, then set FrontWheelsInCockpit=1 in the cockpitinfo.ini file.
Oh thanks a lot for the quick response!! I was waiting for days someone to answer on f1 classic and nogrip forums, but Race Department rocks!!! xD I got it how it functions with the whole suspension model just deforming to "simulate" the real movement, but I had no idea how its connected in what codes.. This settles every thing up now! Will try it, thanks again!
No problem. I have been there before, and I know it can be quite hard to find the answers for these things! Good luck with your project and let me know if there is anything else I can help with.