Released Sheep Valley 2.0

My first track, created with BTB trial demo.
Basicly created for touring cars like DTM or BTCC/WTCC, Megane etc.
Also drivable with Champcars ;)
It's far from final release, my todo list is very long, but still wish to share with you.
Plz be so kind to test, I'm very interested in your suggestions.

Credits:
Brendon for creating BTB and my good friend Wusel for Alpha testing.
Marcin, Chris, Roger and Bjorn for Beta testing.

Installation:
Just extract into your main rFactor directory.
Will overwrite (if existing) old SheepValley.
Have FUN :)

V2.1
* finetuned AI behaviour

V2.0:
* More sheeps, details, tunnels.
* AI's aka muppets or homicidal retards better but still not perfect.
* New cams.

There seems to be still some little problems with AI's, sometimes they're driving through collidable objects/walls...

Video: low qual/no sound/just raw not editted:

http://members.ziggo.nl/world/rFactor/tracks/Sheep_Valley_2.0.wmv

or
http://rapidshare.com/files/418669103/Sheep_Valley_2.0.wmv.html

SheepValley 2.1:

http://members.ziggo.nl/world/rFactor/tracks/SheepValley_2.1.rar

or:

http://rapidshare.com/files/418796684/SheepValley_2.1.rar.html

Have fun :)

Plz Check RFC for latest version, tnx

André
 
There seems to be still some little problems with AI's, sometimes they're driving through collidable objects/walls...

This is caused by the corridor being either too close or touching the wall they go through.

Leave about a cars width (maybe slightly less) between the end of the RED part of the corridor line and wall :)
 
This is caused by the corridor being either too close or touching the wall they go through.

Leave about a cars width (maybe slightly less) between the end of the RED part of the corridor line and wall :)

Yep, I know, double checked, 4 or 5 corridors, indeed green little too far. Seems ok now.
New version at RFC 2.1 ;)

but a car width is imho too much.
 

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