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Racer

Discussion in 'Racer' started by Ruud, Apr 2, 2009.

  1. Would be great if the moving generics were working again. I did all the mechanical stuff on the Capri, even down to modelled macpherson struts and coils on the front, brakedisc backplates etc. Of course, all that looks wrong at the moment as soon as you turn the wheels a bit. Support for making major mechanical parts moveable (suspensions, live axle/leaf springs, steering linkage etc) would be great.

    Same idea with the D-Type and the Zakspeed, both race cars with separate lightweight chassis...I''d like to model virtually everything and kill some with LODs to ease the framerates when you move away from the car. Generic models (non movable) are great for doing LODs and changing small parts of a model - on the Capri it goes from 50k polies close up to under 2k from 150 meters away, that's one helluva cut and you can barely notice it on the visuals. BUT, we're limited to 10 generic models - sounds plenty but once you start adding bumper and spoiler models etc...having 16 or 20 would be great. I think when I last put the Capri into rFactor, I used 15 models or so and that worked nicely, having a few more in Racer would help.
  2. I´m from Kristiansand.
    Yes, I have experimented a bit with tire rate (It´s now about 1200000). I will keep on experimenting with stuff when I have time.
    • Staff Member
    • Premium Member

    Knut Omdal Tveito

    I recently tried GPlegends. I just love to see how the suspension works through the corners. I would really like to have that in Racer:) I agree with the number allowed Tiberius. Wouldnt take too long too use up 10 models. Hope we see it in upcoming versions
  3. Hehehe yeah, the 707. That was a loooong time ago :). I managed using wheels for spinning turbines, and it 'drove' fine while on the ground. Yeah it flew but don't bet on landing again..pretty explosive stuff once you got airbourne :D

    Actually would be good to see how it looked with cg now, would make the polished alloy bits look great. But if I touched it again, it'd be as a static prop, scenery object for the airfield type track I was always gonna make. Throw in a really weathered paint job and a few disused hangars and lots of trees and scrub, and cracked concrete aprons and taxiways to drive on, could make a good track..

    If you want to have some fun with it, let me know and I'll see if I've still got it anywhere, no guarantee it'll work now though :)
  4. Serious? I´d loove to take it for a spinn (flight)!!
  5. 2o6


    Why? Because it doesn't look like everyone else's?
  6. And it doesn't look accurate either.
  7. I think what Foxo is saying is you should model a real car to get a feel for how a car should be modeled(not that there is one correct way to do it), theres nothing wrong with your model, its just so low poly that it kinda shows. I would suggest you at least give modeling a real car a shot first, not trying to be mean or anything though.
  8. Ok have been working a little bit on the mini lately, I'll admit not a ton, just a little bit though. got the basic body done, just need to put in the trim, lights, and glass, and bumpers, really. Have also started on my first track, though I'm not going to work too hard on it just yet, anyways its a lot to model. so here's some quick pics...

    [IMG] [IMG]

    and just to give you an idea of the track I'm working on....
    [IMG] [IMG]
  9. Thanks for making it clear Harey.
  10. Racer version 0.7 works, 0.8 crashes before the whole thing even starts and 0.8.2 goes to the menu loads, but then crashes as soon as 3d is displayed.

    GPU: ATi Radeon 3870
    CPU: Intel Dual Core E5200

    My QLOG (0.8.2) reads:

    Sun Jun 14 10:29:21 (INFO): [noqapp/2864] --- application start ---
    Sun Jun 14 10:29:21 (INFO): [noqapp/2864] 2 processor(s); setting affinity to 0x1
    Sun Jun 14 10:29:21 (INFO): [racer/2864] Racer version: 0.8.2 (Apr 24 2009/14:29:50)
    Sun Jun 14 10:29:21 (INFO): [racer/2864] WorldRenderer: you have an ATI graphics card (ATI Technologies Inc.). Working around some long-term bugs.
    Sun Jun 14 10:29:21 (INFO): [racer/2864] MaxSwapGroups 0, maxSwapBarriers 0
    Sun Jun 14 10:29:21 (WARN): [racer/2864] DFrameLock:BindSwapBarrier() failed
    Sun Jun 14 10:29:22 (INFO): [racer/2864] Audio: setting speakermode to 2 (stereo, system default is stereo)
    Sun Jun 14 10:29:22 (WARN): [racer/2864] QSample:Load(); can't load 'data/audio/heavy_imp_1.wav': File not found.
    Sun Jun 14 10:29:22 (WARN): [racer/2864] RAudioSample: Can't load sample 'data/audio/heavy_imp_1.wav'
    Sun Jun 14 10:29:22 (WARN): [racer/2864] QSample:Load(); can't load 'data/audio/heavy_imp_2.wav': File not found.
    Sun Jun 14 10:29:22 (WARN): [racer/2864] RAudioSample: Can't load sample 'data/audio/heavy_imp_2.wav'
    Sun Jun 14 10:29:22 (WARN): [racer/2864] QSample:Load(); can't load 'data/audio/heavy_imp_3.wav': File not found.
    Sun Jun 14 10:29:22 (WARN): [racer/2864] RAudioSample: Can't load sample 'data/audio/heavy_imp_3.wav'
    Sun Jun 14 10:29:22 (WARN): [racer/2864] QSample:Load(); can't load 'data/audio/heavy_imp_4.wav': File not found.
    Sun Jun 14 10:29:22 (WARN): [racer/2864] RAudioSample: Can't load sample 'data/audio/heavy_imp_4.wav'
    Sun Jun 14 10:29:22 (WARN): [racer/2864] DFBOTexture: your hardware only supports 8 samples; reducing requested 16
    Sun Jun 14 10:29:24 (INFO): [racer/2864] Loading track 'carlswood_nt'
    Sun Jun 14 10:29:25 (INFO): [racer/2864] QNClient:Connect() attempt to 127.0.0.1:25000
    Sun Jun 14 10:29:25 (INFO): [racer/2864] QNClient: connected to server (our clientID=71)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] DGPUShaderManager:MakeObject(dyn_standard_bump_reflect_v.cg): can't create CG vertex shader program
    Sun Jun 14 10:29:25 (WARN): [racer/2864] DGPUShaderManager: [data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg] CG ERROR : "The compile returned an error."
    Sun Jun 14 10:29:25 (WARN): [racer/2864] data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg(64) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg(68) : warning C7011: implicit cast from "float4" to "float3"
    data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg(32) : error C5109: variable "R" domain conflicts with semantics "ATTR"
    data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg(33) : error C5109: variable "I" domain conflicts with semantics "ATTR"
    data/renderer/shaders_ldr/dyn_standard_bump_reflect_v.cg(33) : error C5041: cannot locate suitable resource to bind parameter "I"
    Sun Jun 14 10:29:25 (ERR ): [racer/2864] Exiting on compile error.
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'data/images/rain01.tga' still around with 1 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'data/images/snow.tga' still around with 1 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'standard_v.cg' still around with 2 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'standard_burn_f.cg' still around with 2 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'standard_vc_v.cg' still around with 23 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'standard_vc_f.cg' still around with 23 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'sky_v.cg' still around with 1 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'sky_f.cg' still around with 1 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'animate_test_v.cg' still around with 4 reference(s)
    Sun Jun 14 10:29:25 (WARN): [racer/2864] QObjMgr: object 'standard_f.cg' still around with 4 reference(s)

    What's wrong with this?
  11. Void

    Hi guys, running racer on an intel iMac. Took this shot just past the pits turnoff. There is nothing there and the road ahead floats as if it's a bridge, if you drive off it you actually fall off.

    Attached Files:

  12. parts of it are still incomplete, expect to see things like that in a Beta release :wink2:
  13. 2o6

    I appreciate the advice, but I really don't care. I want to get this model done it's my first model ever and was originally for the HHC.


    I really don't want to do a real car. I have no desire to do one.......
  14. Noticed that RSC is coming back tried to log in but it crashed MS IE.
  15. Way to go Boomer!
    It´s a great track by FSR, wich will get even better with the work you are doing Boomer!
    Tanx!
  16. Tanx Boomer! I will PM you but it requiers 15 post! Nearly there!
  17. ...That'll teach me not to clear my cache.

    But I managed to log in. Just get the same message. "Give us a few minutes."
    Hmmm...not sure about that. The themes took about 2 months to 'convert'...

    Using Chrome btw.
  18. hi, just downed the Racer software, but it doesn't work (also the DLL files)
    after just trying the quick race, it loads and at the end of the loading the window closes. My Graphic card is a ATI hd3650 Does it have to do with that? and will it ever work?

    thanks
  19. Working fine here, only the server is at the moment VERY busy! Huge traffic! They are working on it!

    From RSC:

    Wow!
    You guys are generating so much traffic that even our new, improved, more-stable server is having issues. We're working on a solution right now... but some features may be disabled until the re-launch 'boom' has died down a little. Stay tuned!