Would be great if the moving generics were working again. I did all the mechanical stuff on the Capri, even down to modelled macpherson struts and coils on the front, brakedisc backplates etc. Of course, all that looks wrong at the moment as soon as you turn the wheels a bit. Support for making major mechanical parts moveable (suspensions, live axle/leaf springs, steering linkage etc) would be great. Same idea with the D-Type and the Zakspeed, both race cars with separate lightweight chassis...I''d like to model virtually everything and kill some with LODs to ease the framerates when you move away from the car. Generic models (non movable) are great for doing LODs and changing small parts of a model - on the Capri it goes from 50k polies close up to under 2k from 150 meters away, that's one helluva cut and you can barely notice it on the visuals. BUT, we're limited to 10 generic models - sounds plenty but once you start adding bumper and spoiler models etc...having 16 or 20 would be great. I think when I last put the Capri into rFactor, I used 15 models or so and that worked nicely, having a few more in Racer would help.