Pacenotes: Advice on Categorization

I have some questions regarding the categorization of pace notes.

Maybe some of you native speakers out there may help in this task.

Category BENDS (or would you preferably say CORNERS?):
HAIRPINLEFT, 90_LEFT etc.

Category MODIFIER or MODIFIERS
Tightens, Tightens Bad, Narrows, Wide Out, Cut, Don't Cut, Long, Maybe

Category LINKS
Distance Call, And, Into, Onto, Callout Time, Callout Distance

Category RACING LINE
Keep Left, Keep Middle, Keep Right, Twisty, Go Straight

Category ROAD CONTOUR
Jump, Over Crest, Ford, Bump

Category OBSTACLES
Caution, Bridge, Caution Water

So, what do you think of the wording and phrases ?

Any help would be appreciated.

Cheers
Uncle G.
 
Seems that you RSRBR users are outa luck. :(

Actually we are in contact with the rsrbr creators, but it seems like they would only allow the beast in "individual sessions".
They are still in the validation process.

Don't know what such a session is 'cause personally i do not use that mod.
It is the policy of rsrbr to rename and ban every other plugin no matter it is actually evil or not.

That's ok for me, i don't bother.
 
Don't know what such a session is 'cause personally i do not use that mod.

It's basically an online rally and I presume individual sessions would be ones just run for yourself (they may allow more competitors) the other type of session is a championship session for forums and other people running multiple sessions as part of the championship.
 
So it seems quite useless to use this plugin in rsrbr, unfortunately.

Surely no one would make the effort to optimize the pacenotes for stages he could only use in private mode anyway.

I'm not sure, it may depend how the plug-in works.

eg. You can currently use the Pacenote Editor within RBR.dll to mod the pacenotes, then just save the file to the relevant Maps folder, and use it for all RSRBR Rallys (including on-line).
So, if your Mod generates a new Pacenote file (eg. the .dls file), which can be saved into the relevant maps folder, then it will be very useful and useable with RSRBR.

Your Mod looks like it would be a much more user friendly way to mod the Pacenotes than the current RBR.dll method , which is very time consuming and messy with many of the non-default stages.
 
Pacenote plugin is seamlessly integrated into RBR (notice the missing RS).
The (edited) pacenotes are being saved into the DLS file belonging to the current stage. Just that simple.
As long as RBR is able to read the DLS file, pacenote plugin is able to process it.

But ... if you use it to change the notes without actually using the plugin in rsrbr to callout the notes you will be limited to the vanilla built-in RBR pacenote calls.

Pacenote plugin can do much more: arbitrary pacenote calls, ranges/distance calls, individual sound files for each call (important in some languages) ect ect.

So, disabling the plugin means rendering it crippleware which i will never allow to be delivered as part of whatever mod !
That's the point, and maybe rsrbr will never allow a plugin not being deployed along with their monster mod to be used in rsrbr.

So you would always have to fiddle with renaming the plugin in the rsrbr folder to be able to use it separately.

The plugin will be available for all users, but not as crippleware part of rsrbr.
 
Pacenote plugin can do much more: arbitrary pacenote calls, ranges/distance calls, individual sound files for each call (important in some languages) ect ect.

So, disabling the plugin means rendering it crippleware

Ah, I think I understand now, thanks.
It would be great to be able to use the full capability of the Plug-in with RSRBR, so I hope it might be integrated someday, as was the FixUp plug-in. Fingers crossed. ;)
 
The scheduled release date for the new Pacenote plugin is April 1.

The 1.0 version will be shipped with more that 250 custom pace notes and english sound files.

Following an excerpt from the readme:

Pacenote Plugin (Version 1.0) for RBR 1.02 SSE
==============================================

This plugin for Richard Burns Rally features a pacenote editor, an enhanced
pacenote callout handler, a camera editor and a car damage indicator.


1. Pacenote Editor
* edit and save pace notes of all types of tracks (Standard RBR, add-on, BTB)
* add, edit and delete pace notes
* edit pace notes in normal driving mode
* edit pace notes while watching a replay
* changed pace notes are immediately active and recognized by RBR
(no reloading of the stage required)
* add arbitrary custom pace notes by defining new pace note IDs
* prevent the emission of AND/INTO/ONTO calls between adjacent pace notes
* move the callout of a pace note forward or backward dynamically without
actually changing the location of the pace note
* move by time (callout time)
* move by distance (callout distance)
Remember that the standard "callout distance" specified in the pacenote
options of RBR has always a fixed value (one square = 0.5s).
* configure the editor UI to suit your needs by grouping the pace notes into
user defined categories
* specify the index of the sound file to be played for a group of calls
* specify the sound file to be played for each pacenote call
* switch between different styles of pacenotes (descriptive, numeric ect.)

Additional features:
* jump forward or backward to any location on the stage in driving mode as
well as in replay mode
* halt and resume replay, e.g. to edit pace notes
* show enhanced FPS
* show camera position and direction
* show driveline bar
* show the HUD/DASH in replays

* save the pace notes directly into the original DLS file while remaining
backward compatible (new IDs would simply be ignored by standard RBR)
* save the pace notes to a BTB "pacenotes.ini" file
* export the pace notes in a tabular file format for importing into your
favourite spreadsheet application (TSV)
* map any custom call to a legacy call to be used by the standard RBR callout
handler if no plugin installed

Toggled by double clicking the LEFT mouse button.


2. Pacenote Callout Handler
* replace any pace note callout sound with custom OGG sound files
* emits already "visited" pace notes again if you move your car a bit
backwards
* emits pace note callouts during replay
* callouts mutable


3. Camera Editor
* edit the standard RBR cameras (cam_bonnet, cam_bonnet2, cam_internal) in an
easy-to-use dialog in driving mode as well as in replay mode (WYSIWYG)
* save the changes to the car specific INI file
* add, edit and save an unlimited number of user-defined cameras stored in a
separate config file (cameras.ini)
* edit the x/y positions of the mini and full dash
* save and restore the dash positions into/from a separate INI file

Toggled by double clicking the RIGHT mouse button.


4. Car Damage Indicator
* lists the damage level of each part of the car in a sorted list
* sortable by part name or severity, ascending or descending

Toggled via the Extras menu in the Pacenote Editor.


Basically the window position and size can be saved for each window by closing
via the close button (the "X" in the upper right corner of the title bar).

Cheers,
Uncle G.
 
Thank you Uncle, this looks brilliant.

One ovious question, but I'm sure you have it covered.
* jump forward or backward to any location on the stage in driving mode as
well as in replay mode

I assume this doesn't allow people to "cheat" whist driving on-line?
 
Thank you Uncle, this looks brilliant.

One ovious question, but I'm sure you have it covered.
* jump forward or backward to any location on the stage in driving mode as
well as in replay mode

I assume this doesn't allow people to "cheat" whist driving on-line?

No it doesn't allow people to cheat. The code is programmed in such a way that if you jump forward
in a stage to the finish it recalculates you time for the stage as if you had driven the stage at some
ridiculously slow speed - and in any case, the championship requires the submission of replays
which surely would pick up the fact that you have jumped around the stage anyway. Also I suspect,
but haven't tested it that your split times would be strange to say the least..
 
Ok Guys,

for the non-believers.

As an example Rally School Stage, the shortest I know of.
Jump from just after the start (you have to move and stop your car before jumping) right before the finish (you can't jump to or over the finish) results in the following:
Split 1: 12:14 min
Split 2: 12:14 min
Finish (have to cross the line by driving): 13:46 min

You can't jump with a wrecked car (RBR knows this internally, and the plugin checks for that as well).

The time is being calculated as if you would push your car at a speed of 10 km/h from the start of the stage (!) to the jump target.
So I bet, anyone trying to cheat will do this only once.

Cheers,
Uncle G.
 
This is really awesome! Ive always thought that the pacenotes had to little details. So if I got it right, can i make my own sound files for the pacenotes ? Atm im running Norwegian and love it :S id just have to get someone to record new ones for me :p
 

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