Thanks a whole bunch for this tut, RSoul. I've been trying to get merging down for some time with a project, and gave up because I just couldn't get it right. Thanks to you, I'm back on this track and it's now coming along nicely. It's a Highway loop, and the on/off ramps were not working. Now they are. The fun part is going to be getting the track line down.....there are 6 single tracks that need to be connected into 1 circuit, guess the rFactor AI recorder will be the best way to get this done.
Bobs Track Builder merge track So i have a problem to merge tracks. I have BTB V0.8 and i cant merge main road with the crossroad! when i put terrain on main road the grass is on the cross road and i cant see it! Where should be road there is a grass! Is it possible to merge all cross sections together and then add a single terrain for all the track so the grass wouldn't be on the road? Track isnt imagination its from my home to my neighbor house! Iam making it for RBR! Its my first project and its hard for me! I have all the roads in the same level they arent cutting trough each other! Maybe i can send venue file for someone and get some help with merging tracks! So please help!
Please attach some screenshot, It's hard to guess what you mean. BTW, you can't merge two tracks for good in BTB (which means track's vertices cannot be "glued" together).
Thanks for help! I think i just need to work very hard because of the angle of the turn! OMG so much to do! But thanks!
Does anyone have any tutorials on merging tracks in BTB? None of the links on this thread are working for me since this website has been changed.
An old link contains the thread title, so paste the title into google followed by site:racedepartment.com
http://cream.galleria.fi/BTB/Tutorials/ there is merge.rar, don't remember what it is but i'm suspecting that it is the example project.. Uploaded way back.. You can browse thru my BTB files here: http://cream.galleria.fi/BTB
I think that merge.rar was the collection of video tutorials (made by RSoul i think?) involving merging vertices in 3DSimED to make a cleaner connection... not 100% sure though...
Checked, it's the 3DSimed merge vertices. Funny, i was thinking of where that was, i needed it.. Lol..