Euro Truck Simulator 2 Official News and Updates

Marcel vd Aa

AC Paint Guru
SCS software have launched the official website for Euro Truck Simulator 2:
http://www.eurotrucksimulator2.com/index.php

Offcourse there is also news about a release date and system requirements.
The game will be available on the 19th of October from the above mentioned website. The system requirements are as follows:
Minimum System Requirements:
  • Operating system: Windows XP (SP3)/Vista/7
  • Processor Dual core CPU 2.4 GHz
  • 2 GB system memory
  • Dedicated graphics card with 256 MB memory (GeForce 7600 GT-class equivalent or better)
  • DirectX 9 compatible sound card
  • DirectX 9.0
  • 1.5 GB of free hard drive space
Recommended System Requirements:
  • Dual core CPU 3.0 GHz
  • 4 GB system memory
  • Dedicated graphics card with 1024 MB memory (GeForce GTS 450-class equivalent or better)
The game is also available on EA's distribution platform Origin.
 
Euro Truck Simulator 2 - update 1.3


At last, we are releasing a new update to ETS2! Lots of fixes and improvements, and a new patch application which should hopefully make the updating procedure a lot smoother.

It may be a good idea for you to back-up your player profile (look for it in Documents > Euro Truck Simulator 2), especially if you are using mods which may have compatibility problems with this update. This way you would have a fall-back option to temporarily revert to a previous version in case of problems.

Steam edition of the game will be updated later today, please have patience with us, this patch is applicable to all retail as well as digital editions of the game except for the Steam build.

Find the update here.

What's new in this update:
  • official licenses from Iveco and Volvo
  • ability to change the company name, logo or preferred brand
  • retarder (automatic or manual)
  • per-profile mod selection (can be overridden using -force_mods command line parameter)
  • support local currencies of each country in the game
  • gearbox accessory selection
  • new online radio stations (now up to 190 stations)
  • physics takes into account different weights for trailers and cargos
  • Renault Premium upgrades
  • Renault Magnum side-skirts are now an optional upgrade
  • hired driver log
  • hired drivers more likely to find suitable cargo on the way back
  • re-hired driver issue fixed
  • ferry fee is not charged to player for quick jobs
  • UK distances in GPS fixed
  • fixed memory leak when playing mp3 files using radio
  • improved handling of corrupted save files
  • improved resiliency to some types of corruptions caused by mod removal
  • fixed cabin blur during rain
  • over 200 map changes and fixes
  • several German roads thoroughly tweaked and prettyfied
  • bump causing damage on German A3 fixed
  • powerline columns in the middle of the road removed
  • gas station in Bremen
  • AI curves fixing on some prefabs
  • increased vertex buffer sizes to improve game stability with more detailed vehicle models
  • Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+
 
Patch impact Fallout


After reading various reports of problems, we would like to give you some tips to work around problems with the patch versus moded games.

The patch changes a lot of things "under the hood" in physics code, but the result is that some properties (variables) were changed or removed. Any physics mods out there may now have values stored in them which can crash the game. If you are using a physics mod, switch this mod off, it can be done individually per-profile and per-mod - you just need to go to Profile Edit screen. Really, for any mod user, the Profile Edit screen is now important for you.

If you acted hastily and decided to nuke all mods just to make sure the game doesn't crash because of mods, you may in fact hurt yourself. As described above, for the time being switching off any physics mods is a good idea (until you obtain fixed mods from their authors). On the other hand, many cargo mods people are using have become embedded into their save game files, and their removal can be a source of a different type of crash. So you need to be selective about which mods you remove and which you don't - it may be the case that both removing none and removing all mods may be wrong, and you need to find the right mix.

It's not just physics and cargo mods, there are also problems related to sound mods, as the updated game has changed some stuff and added retarder sounds, if you sound mod is "masking out" our new sounds by an old sound bank, the game may crash when it cannot find expected sound effect.

If you are a Steam user using mods, the situation may be even more complicated - with mods embedded into save games and the game automatically updating to version 1.3, players may have been caught by surprise. The above suggestions should help, but in case you want to revert to previous version of the game on Steam, it is now possible, we have made the older version temporarily available through Steam, see for more info here: http://steamcommunity.com/app/227300/discussions/0/864959088248519109/.​
 
Trying to help broken mods - Update 1.3.1


We could not stay deaf to so many complaints as people were struggling with mod incompatibilities. So we spent the day today reproducing the most common issues that you guys were reporting to us, and trying to implement workarounds that would mean that the game doesn't crash when it encounters the problem.

The result is a new Euro Truck Simulator 2 update - version 1.3.1. There are no new features in it, not even any fixes of game functionality itself. All that's new are a few extra robustness improvements in the code when the game loads savegames/profiles with problematic mods created for older versions of the game.

Find the patch here: http://www.eurotrucksimulator2.com/update.php

Note that we have created a very small version of the patch if you are already running 1.3.0, but also incremental patch from the 1.2.5.x edition and a full patch from any previous version.

If you are not using mods, or haven't bumped into any mod-related crashes, there is no hurry for you to update. But if you had trouble even reading the player profile, or crashing when using retarder, or using physics mod, this is the patch you should look into, it may help.​
 
Iveco Stralis Hi-Way Sound recording


Time flies so fast! We have had a couple of new 3D models of trucks in development since the start of this year already, but there is still work to do before we are ready to release them as a part of future Euro Truck Simulator 2 updates. As truck manufacturers come up with new or face-lifted vehicles, we'll need to try to keep up with them, but it's going to be a race with no end.

One of the all new 3D truck models coming to the game is the new IVECO Stralis Hi-Way. This is the first truck of ETS2 to be created by a new method, too. Rather than pushing polygon count to the limits (slowing down anything but the best of the best 3D cards), we are going to balance polygon count with higher surface detailed offered by normal mapping techniques. It's a bit of a learning experience for the artists, plus new rendering effects were required to be coded by the programmers to make this happen. The results are going to be well worth it; perceived detail is comparable or higher, while the number of triangles that your 3D card has to chew on is limited, which should have positive implications for framerate.

Part of our research when we are building a new truck for the game is of course spending some time with the vehicle - we need to record engine sounds, we take lots of photos of exterior as well as interior, and try to get a general feel for the truck. The recording session with Stralis Hi-Way took part several weeks ago already, today at last we have managed to prepare the little video from the day...

 
Time flies so fast! We have had a couple of new 3D models of trucks in development since the start of this year already, but there is still work to do before we are ready to release them as a part of future Euro Truck Simulator 2 updates.

I would prefer to see a new improved physic than new trucks. Now physic is arcadish, with my g25 I can't even decide the exact point where to stop because there is something wrong in the brake management, also the clutch is "strange" and the transmission too, it appers there is some sort of torque converter, when I push the accelerator, the RPM go higth but the speed don't increase soon off course
 
WORLD of TRUCKS !!!


Today we would like to present you with a microscopic glimpse into what we hinted earlier - our long standing devotion to Euro Truck Simulator 2 evolution.

World of Trucks's ultimate goal is creating an environment where you - our community - can meet, interact and compete with each other in the expansive trucking world.

Shortly after the next patch we intend to release yet another game update, which is currently in deep testing. This update will enable some new features in the game, slightly extending its functionality.

This is only a very early stage of a whole new beginning. We'd go as far as calling it - an early alpha of WoTr. Please bear with us, keep your expectations modest, but positively stretched, for a very long journey into the World of Trucks.

Stay tuned for more!​
 
A bit of Hungary


Today we would like to bring you another peek from the upcoming DLC. This time it is several views from roads and highways in Hungary. There are visible cities in the background on some shots: Budapest and Debrecen. When it comes to size, those two new cities happen to be some of the largest in the growing ETS2 universe.






 

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