That's not entirely fair though is it....I mean, it seems more than reasonable to discuss the physics in broad terms, ie, is pcars a rf2 type sim or GT5 type sim, but as for any bugs or specific physics issues, they should at least be given till release day surely...
Pre-alpha is a name. They could have named it pre-zeta, makes no difference. The fact they chose alpha was to have time on their sides. Had it been beta people would after a while demand the finished product. "pre-" further confirms this.
maybe that helps you a bit . http://www.google.at/url?sa=t&rct=j...vLWssyosiO2PoKMPA&sig2=QTYheeZQLFB8OXo_01p4kA
Well, the thread started as a frown towards the pretty much unveiled way in which VR moderators side with pCARS and discredit other developers and their product. Now it has turned into a thread where one guy defends pCARS with all he can come up with.
that was my first post: "montoya writes on vr.: Of course there wouldn't be a topic about bugs in pCARS because I wouldn't know where to start, right now there's a gazillion bugs in it and nobody's denying that.... which is because it's still a year away from release. If you can't understand the difference between a software in pre-alpha stage and a finished product that is used for professional competitions then I don't know what to say. Nobody expects pCARS to be a finished product but iRacing is pushing hard to be seen as the top shelf simulation that is closer connected to real racing than any other product. If you want to have that reputation you have to live with being under the magnifying glass. A physics bug like this in iRacing is simply a much bigger deal than in other racing games." and that was the answer: "Ahh the old "pre-alpha-trick"............. the rest a generally bad excuse." so what's your problem.
Agree Yoeri. Martin we are not bashing pCARS, what we are bashing is Montoya (the virtualr owner and moderator) saying he is unbiased on his website when clearly he isn't. He is now posting "news" about bugs found in iRacing which he has never done so in the past. This is where the problem is. Montoya is even, if he doesn't say it, bashing iRacing by posting the physics bug. Now he did try to stay unbiased by not posting his opinion but he runs the site and he posted the physics bug problem so he is taking a biased stand because of who he works for. He is publicly showing faults in other competitors product, you can not deny that.
There's no sense in repeating that what was already said, so I'll just leave the convo here. Good luck fanboying around in the wrong forum section.
i just get in this forum with the words of montoya. and the first answer was "Ahh the old "pre-alpha-trick" i think there was a need to repeat. also there are speculations that he write the article because he is involved in pcars.and i think that's not right. and is every person with an different view a fanboy?
This was posted by Montoya (Rob) back in September. Now lets look at key sentence he says in that letter Now rewind to a few days ago with his post about the iRacing bug. Now it is not a review but he is still talking about a competitors product which he clearly says "I simply don't feel comfortable on judging other software." He is judging by posting it on his site. So he clearly is lying about not having an opinion on this bug. That is all I have to say about this topic. But in all honesty I check virtualr everyday and will continue to do so. I just look past the pCARs news and read the other articles. The website is still one of the best simracing resource site out there.
Both you and him seems to completely fail at understanding why there was such a noise after he posted both articles. It´s not about iRacing or PCARS really.
What on earth does this have to with iRacing besides a peripheral mention of the right your car using both feet "hack" (personally, never been able to replicate it, must take much practice - I prefer not to spin my car - it's generally faster that way). Yoeri, can you launch this thread into a black hole somewhere?