@EAP3D
AO are best for interiors, so all you need is that texture which gets generated by your 3D app (in rendering section) & then you should blend it with your 2D programm with layers.
Don't use it for the outside(shader_body)...for dynamical objects like cars, for static track objects although I would recommend it.
Tried with 0.8.32
Here's some feedback :
- lights texture missing (the projected ones)
- your materials (shd file) needs definitely some love !
- debugging with show carbbox/carpoints you could provide a custom physical/collision dof
- the body aero could contain more wings to push really the car against the road
- more stuff like advanced debugging with fallback in racer.ini just to make a deep check !
Some other little issues...or updates would be great => pilot, blur wheels & all dofs a car can hold !
Anyway, thanks a lot for your work....