this is my update for theo berrekeman´s and my austria update in version 2.0. I think it is now final and it looks now a little bit photorealistic, with the new lighting. I have worked again on the trees. Make the trees softer but not less detailed gave the trees more depth and eliminated the to bright pixels.
The tarmac is reworked and more smooth. Colour is the same.
All pitlane buildings and grandstands are reworked. No more pixselization on windows and the rest of the textures all is clean and maxed detailed with new window reflections and better normalmaps.
I have reworked the specularmaps to become this heavy detail.
The last what I have do is to create better grass textures. This textures looking more detailed and smooth. The grass texture is my own creation to give the grass more realism.
You can see all in the screenshots.
This is really now a very realistic looking track. One of the tracks that shows like reality.
Changes with the update:
- rerworked trees (warmer colours)
- reworked pitlane buildings
- reworked and one own created grass texture for more realism
- reworked smoother tarmac
- new lighting
- smoother sky
- new postprocessing texture
This track is now perfected with all the details of Theo and myself.
Copy all of the upload in the F1 2014 folder in your F1 2014 gamefolder.
Have fun on spielberg with our stunning trackupdate
Credits: All that supports me on racedepartment Theo Berrekeman, IGearzone 16 for corporation, Climax F1 and a lot other of this nice and sympathic racing community.
I have made a nice video to show all the details in all directions. I´m uploading it on You Tube
Theos and NeffO´s Austria Spielberg 2016 season update 2.1
new tracklight, higher texturequality, 2016 colours, 2016 sponsores impressive look