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Snaefell Mountain Course 0.2

Also known as the Isle of Man TT Circuit (alpha)

  1. LesMacNeil
    They said it was just too big to work in AC, but I've tried it anyway. The whole 60km/37mile circuit is here; just how much of it is vaguely recogniseable to someone who knows the real thing is another matter...

    There is no AI, there are no cameras, and only 10 pit boxes for now. No corner marker boards either yet, and large stretches are pretty bare. As far as physics problems are concerned, there is a bit of juddering as you pull away from the pit area, but as soon as you're moving it seems pretty ok to me. Better drivers than me might have other opinions...

    Unzip the folder to SteamLibrary/steamapps/common/assettocorsa/content/tracks
    Slanky, ltcars, yumadom and 8 others like this.

Recent Reviews

  1. bergotronic
    bergotronic
    5/5,
    Version: 0.2
    Great Course - very simple as of V.1 /.2 but it feels like a grand road trip. Love Having Google Maps open on Monitor 2 while I cruise around.
    1. LesMacNeil
      Author's Response
      I'm getting started on custom buildings around the course to make it feel more real. Corner boards as well are coming along. Glad you're enjoying it!
  2. lonnonzzombies
    lonnonzzombies
    3/5,
    Version: 0.2
    Good start so far, though if you want to get the track to run in mp you need to rename the track folder from TT to tt, just a heads up :) I'll be watching this with interest!
    1. LesMacNeil
      Author's Response
      I've still to fix a problem with the AI that makes most of the field dive off the course after 100m... so no MP for now, sorry
  3. Inti
    Inti
    5/5,
    Version: 0.2
    I loved the course, thanks for bringing this to assetto corsa
  4. jm7xbf
    jm7xbf
    5/5,
    Version: 0.2
    Hi! Great! I feel like trip. Please go on!
  5. Willy Wale
    Willy Wale
    4/5,
    Version: 0.1
    This is great, keep it up.

    It's a mammoth task to fill out all the scenery. As mentioned already it's tricky to work out where you are. I wondered if it would help to put in the 30mph speed limit signs and the welcome to Ramsey etc... village signs as a quick fix. Also the track map wouldn't display for me, but that could be my end.

    The mountain section is really nice (until I fell off it)...
    1. LesMacNeil
      Author's Response
      Thanks! I'm working on the corner boards at the moment, which should help
  6. Manuel Staedel
    Manuel Staedel
    5/5,
    Version: 0.1
    On a good way, please go on! Hope for a 1.0 ;-)
  7. Manxi3
    Manxi3
    5/5,
    Version: 0.1
    Yay I get to drive my home track in a proper sim..for your first attempt have to say I'm pretty bloody impressed..keep up the good work
    1. LesMacNeil
      Author's Response
      Thanks! First Manx comment... you could probably help me out ;^)
  8. RSeb
    RSeb
    5/5,
    Version: 0.1
    Hello, super road! Available in multiplayer? it does not work
    1. LesMacNeil
      Author's Response
      Thanks! For now there's no AI, so no single player races. There are plenty of pit boxes for online
  9. AccAkut
    AccAkut
    5/5,
    Version: 0.1
    An earlier version of this appeared on the official forums already sometime last year/earlier this year, didn't it? Really nice development, and going by the sheer size of the track its going fine. Don't expect Vallelunga style details on a track over 60km long guys ;)
    1. LesMacNeil
      Author's Response
      Yeah, I've been working on this now since about May, when I put out a very basic layout to ask opinions on whether it was worth doing. The reaction was positive, and I'm enjoying building it. The novelty hasn't worn off though, I'm still looking to add bits here and there, and it's still the track I like most just to lap.
  10. Fanapryde
    Fanapryde
    3/5,
    Version: 0.1
    That must be a hell of a task. Kudos for starting this from scratch. It is obviously far from finished, but it is promising. The real track is literally filled with houses and villages though.
    I do have a problem with my car juddering left to right (in any view - all the time) and sometimes not responding so well to steering inputs. Something I never experienced on other tracks. I also had a few places where it felt like all contact with the road was gone ? Only for a second or so... (not on a crest).
    And without the real scenery I have a big problem figuring out where I am on the track ;-)
    1. LesMacNeil
      Author's Response
      Agreed about the scenery - near the top of my list is to put some kind of building everywhere there should be one. Later I'll get around to modelling them better. I also need to put in the corner boards, but I need to make them first...

      As for the car juddering, I don't know if that's down to the physics limitations or something else. I'm not sure there's much I can do about it, sorry :^(
  11. André 57
    André 57
    4/5,
    Version: 0.1
    4 stars for been your own track, lot of work to do. Texture of road itself must be one of the first thing to improved, it is actualy too smooth , not much FFB. It got a lot of potential. Nice work so far, keep at it and it will become a great track.

    Thanks for sharing.
    1. LesMacNeil
      Author's Response
      Yeah, that's one of the things I've played around with, but so far either I get billiard table smooth, or the car rattles like it's on roller skates. But it's definitely on the list to fix
  12. Paul McCluskey
    Paul McCluskey
    5/5,
    Version: 0.1
    thers already an isle of man track but cut down gpl conversion, hopefully this isn't a rip
    1. LesMacNeil
      Author's Response
      No rip, this is completely new, all my own work
  13. Autofahren
    Autofahren
    4/5,
    Version: 0.1
    The track is incredibly fun to drive, I see this is a) an alpha version and b) a very long track but please keep working on it. A better looking environment would make this so much more desirable.
    1. LesMacNeil
      Author's Response
      Working on it...