• "Bite off more than you can chew and then chew like hell." - Peter Brock
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SimHub, DIY Sim racing Dash 5.2.1

Get your perfect dash! On screen, seven segment, leds or embedded LCD, let your creativity decide!

  1. Sunny weekend release

    What's new in 5.2.1 ?
    • Rewritten lot of stuffs on the dash studio render engine
    • Fixed a bug where on some computer ETS2 or ATS were not detected as running
    • Splitted ATS and ETS2 in two separate entries
    • Filtered some dirty data coming from PCARS api braking the maps records and live delta
    • Fixed a bug preventing the properties list to preview the data
    • Network option is now disabled by default, enable it in settings on both server and client
    • Trackmania (Maniaplanet)...
  2. Hofixes and little bonuses

    Whats new in 5.2.0 ?
    • Fix for RF2 incorrect and glitchy speed data
    • Added all the missing data of the AC api (you should find lot of new interesting data to build your dash)
    • Fix for ControlCenter template where RPM bar was buggy with DIRT4
    • New DashStudio dials options for label rotations.
    • Fixed a bug where the major dials ticks colors were using the minor color
    • Fixed a bug where the Radial Gauge on dials was hidden when opacity was full instead of 0. Some radial gauges...
    EAKMotorsports likes this.
  3. The racing weekend is coming

    Hi little update :
    What's new ?
    • Added a dedicated entry for dirt rally and dirt 4
    • Fixed a problem when switching beetween Codemasters games.
    • Improved overlays with only title buttons clickable and click through window
    • Nextion mappings are now using the "local" speed (unit can be changed in settings)
    • Arduino default settings are now using the "local" speed (unit can be changed in settings)
    • fixed the local speed unit which was giving always KMH instead of the selected...
    OldNslow likes this.
  4. Hotfix & Map management enhancements

    What's new ?
    • Fixed some stutters and lock caused by network feature
    • New map management.
      • The map is now generated by the first valid lap, if somehow the map is incorrect you have a new action to ask for map regeneration "DiscardCurrentMap" , you can cancel it any time before the end of the lap by triggering it again. For backward compatibility SimHub will still use your previous records until it gets it's first "map record"
    • Maps records on network clients are...
    EAKMotorsports likes this.
  5. Hotfix and sun

    Hi !
    Big hotfix following yesterday release,
    • Fix for some dash slowed down by a removed option on "speed" component
    • Huuugeee improvements on the ControlCenter refresh rate.
    • Fixed a bug where joystick inputs where triggered multiple times after game change
    • AC opponent tracking in 64 bits was not working since 1.14, please update using the latest version of crewchief plugin included with SimHub.
    • Fixes on the "netcode"
    • The cursor is now hidden on DashStudio when the...
  6. Burnout day !

    What's new ?
    • Radar widget for Dash Studio :
    • Networking ! Use simhub on multiple computers, you won't know anymore where to look !
    • Arduino sketch setup got simplified You don't have to deal with arduino ide anymore !

    • New speed data "localspeed" where unic can be set from settings, useful for dashstudio builders
    • Tach offset is now in %...
    the steeg, david6strings and Andyd358 like this.
  7. Revv or die

    What's new ?
    - After Market Tachometer support (See wiki for instructions)
    - Dash studio Leader Board component
    - Updated "Control Center" to display the leaderboard
    - Transparent overlay support (only works on games in windowed mode
    - Perf tuning (as usual)
    - Fix for RF2 plugin reading dirty data

    jlnprssnr, mcansozer, drnrd and 3 others like this.
  8. To infinity and beyond!

    "Little" update with lot of goodies :
    • IRacing :
      • Added some properties to the sample data when not running IRacing
      • "Self learning" feature, since IRacing documentation does not specifies all the available data, SimHub "learns" when it discover a new property, it will allow to cover car specific data or new properties to come with new IRacing updates. When SimHub discover a new property it will be available on next simhub restart and will be perisisted.
      • Iracing map...
  9. Hotfix

    What's new
    • Fixed a crash on DashStudio when updating SimHub from old versions (an obsolete dll was not removed)
    • Fixed missing tyre wear on rf1 and rf2
    • Fixed arduino dash not cleared on exit
    • Added a new cross game data "inpitlane"
  10. ... Bug fixes and bonus ...

    What's new ?
    • Dash studio was not correctly handling background on screen
    • IRacing is now compatible with generated map, opponents, race position : upload_2017-5-8_20-58-32.png
    • Fixed a bug on player/opponents position on AC in practice mode
    • Fixed some other datas
    Do not hesitate to come on discord server if you seek for assistance, ideas, more DashStudio premade templates ...

    The default DashStudio templates does not fit...
    Jason Palmer likes this.
  11. Let's get started !

    "Beta is just an excuse to your ugly bugs"
    An anonymous developper, 2015

    Finally the release stage !
    What's new since last offical release ?
    • All games readers has been rewritten (RF1 and RF2 ingames plugins have been changed to the CrewChief plugins)
    • Lots of perf tunning
    • New nextion option to power off lcd when not in game
    • Dash Studio optimizations
    • Com port ban option (see wiki) to avoid conflicts with other hardware using com ports.
    • Generated...
    Vojvoda likes this.
  12. Arduino has gone mad ....

    Hi little beta update, seems that my arduino fix was not correctly embedded in the beta 2.
    J. PiƱeiro and Pelice like this.
  13. Beta update

    • Fixed arduino 7 segments dots going mad since last beta optimizations
    • Updated RaceRoom api (thanks @Vojvoda)
    • Added the missing RaceRoom flags to cross games data
    • Added a new little link to the new Discord Server
    • The "Configuration needed" bar now matches the theme
    • Cross game Fuel info info was not given on RF1/2
    • Added a new PitLimiterOn (fed with the same data than IsInPit except for RRRE which is the only one to have the data.
    • Fixed some...
  14. Engine Swap

    Hi !
    It has been a long time since my last "beta version", but the context justifies it,

    Please download it if you wan't to test the future version, I've done as much tests as I could be it could remain some bugs.

    It's a real engine swap, the appearance remains the same, but lot of stuffs has been rewritten/tuned

    So what's new ?
    • Game support :...
    gigioconio and Vojvoda like this.
  15. HotFix

    What's new
    • Dash Studio : Fix for some lags when ncalc formula are invalid
    • Dash Studio : Copy / paste now in context menu and main menu
    • Dash Studio : Duplicate a screen
    • Dash Studio : Fixed unloading of closed dash
    • Dash Studio : Fixed some strange item placement when saving widgets
    • Dash studio : 'Previous screen' action is now working
    • Dash studio : 'Next screen' action does not attempt to switch anymore to a unavailable screen in current mode (idle/running)...
  16. SimBin & other stuffs

    What's new ?
    • Added all the simbin games :
      • GTR1
      • GT Legends
      • GTR2 / Race
      • Race07
      • All the possible data have been mapped, the missing data data (Gap .. ) are missing from API.
      • I've only tested GT legends and race07 but other titles should work too with no troubles
    • Fixed a Dash Studio crash when current game was changed while editor was open.
    • Fixed possible troubles with System Info...
    seanlewis likes this.
  17. HotFix

    What's new :
    • Dashboard "parameters"
    • Fix for Additionnal buttons not appearing in mapping picker.
    gigioconio likes this.
  18. Happy Easter !

    Hi !

    After almost 1 month of hard work the new v5 is alive !

    What's new ?
    • Lot, lot, lot of little bugfixes
    • RRE normalized data improvement
    • Codemasters RPM fix
    • Assetto corsa data reading speed stability fix, wrong track detected online
    • TM1638 "yellow" color support (does not work on all hardware version, at least on mine (v1.2 it does not works)
    • Reworked a bit interface makle arduino plugin more visible
    Introducting "Dash Studio" plugin, Dash creation...
    LeonW, itrdc5, eSEA One and 1 other person like this.
  19. Hotfix

    Hi ! A little maintenance update :
    • Fix for the arduino screens created using the "new" action not working.
    • Indicator for new version vavailable in the status bar.
    In parallel i'm working on some new exiting features, but shhh! It's a surprise !
    I really can't keep a secret ...
    I give you a clue : https://en.wikipedia.org/wiki/Stepper_motor
  20. Coffee and timing belt

    Hi !

    Fixed some stuff in the engine ..
    • Updated System Info library, should improve compatibility for grabbing system data on the recent mother boards and cpu
    • Added some missing raw data on IRacing plugin (ABS,TC ..)
    • Fixed some lags happening when license was applied.
    • Full review of cpu eating code :
    • Running non game dependant plugins (gmail, shakeit ...) on separate threads to improve global...
    DrBiBo and ClimaxF1 like this.