• Goodbye Dan Gurney, and thanks for the memories...
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SimHub, DIY Sim racing Dash 6.2.2

On screen,phone,tablet, seven segments, leds or embedded LCD, let your creativity decide!

  1. 6.2.2 - False start

    Wotever
    Hi !

    All my excuse for the yesterday update, the HTML engine was not correctly working in overlay mode, but that it is never too late to do the right thing. Here a fixed version :
    bjsimracing and FinesseSteez like this.
  2. 6.2.1 - Overlay mode improvements

    Wotever
    Hi ! Little update.

    What's new

    - Big overlay mode improvements : The html engine is now totally compatible with overlay mode, making big overlays more usable in stressful situations. The overlays using html engine now passes the big torture test overlay with RF2 with no Vsync (http://www.racedepartment.com/downloads/rfactor-2-hud-simhub.18132/)
    To switch to the HTML engine click one more and check the option : upload_2017-12-18_22-8-24.png

    - Little performances tweak
    - Dash...
    bjsimracing and FinesseSteez like this.
  3. 6.2.0 - Getting ready for christmas !

    Wotever
    Hi !
    what's new in this version ?
    • USBD480 support (Z1, G force LCD ...) ! Yes yes yes ! DashStudio comes to the USB480. You requested it so much, here it comes ! (and with the 3d printable box : https://www.thingiverse.com/thing:2704278)

      Obviously with touch support to change pages.
    • Rewritten RBR support, no plugin anymore and much more data available ! This version is "mod" aware it will detect modded cars and tracks....
  4. 6.1.5 - Default udp ports

    Wotever
    Codemasters new configurable default UDP ports on the 6.1.4 version where set to 27777 instead of 20777, it's intended to be configurable but it was not really helpful to leave a trap like that:sick:
    FZH960625 likes this.
  5. 6.1.4 - RRRE Fix and more features

    Wotever
    Hi everyone ! I'm not used to release new versions on thursday ... but RRRE did it, so let's do it too :D

    What's new ?
    • Fix for RRRE 64bits
    • New UDP relay plugin, it allows to relay UDP games data to multiple applications.
    • Beta Support of Fanatec Clubsport V2 / V3 / V3i pedals motors on the shakeit plugin !

      upload_2017-11-30_21-47-23.png
    • The UDP games listening ports are now configurable directly from the settings.
    ...
  6. 6.1.3 - Fixes

    Wotever
    Hi !

    Sadly a few typos were present in this night release :
    - Fixed MAX7221 matrix not rotated
    - Fixed sketch setup tool
    - Finally understood and fixed the arduino scan not stopping when multiple usb was enabled and arduino features disabled (used on sketch upload for instance)
    - Made unselectable the web dash button labels to avoid touch problems

    Have fun !
  7. The fix dance

    Wotever
    What's new in 6.1.2 ?

    HI !

    A little update, with lot of little fixes :
    • When a dash was throwing a lot of formula errors simhub would end by getting an out memory error. Formula are now suspended for 30s after throwing an error. and log window is now auto cleaning
    • Thrustmaster plugin could occasionally disable the "game centering" setting
    • Reworked the mobile and desktop web controls in order to be more comprehensive and less annoying :D
    • Added the nextion previous screen...
    Kf52t, dun198, FZH960625 and 4 others like this.
  8. 6.1.1 Hotfix

    Wotever
    Little hotfix following the 6.1.0 update.

    - Workaround of the keyboardplugin crash occurring while loading SimHub.
    - Missing arduino library for ShakeIt support.
  9. On the road again !

    Wotever
    What's new in 6.1.0

    - Switched to the PC2 Sharedmemory API V2 (Make sure to change your settings !!)

    - Arduino sketch is now compatible with Arduino Pro Micro and can expose all the configured inputs as a gamepad.

    - Sectors data extracted for all the games possible

    - Fixed a lot of little things about opponents data (missing player in RF1, missing best lap in R3E)

    - Added a sketch to get the nextion working through an Arduino Pro Micro, it...
  10. 6.0.1 Hotfix

    Wotever
    Little Sunday hotfix !

    - Pressure unit was not saved
    - PCars 1/2 lastsectortime was empty.
    - Map generation was crashing on Nordschleiffe (huge map) The size is now limited to something safe for the engine.
    - DataCoreForula editor was gone, it's back now.
    - Low fuel trigger is now managed one lap per one lap with increment and decrement actions (instead of two laps)
    - Removed "developper mode" toggle which doesn't toggle anything since v6.0.

    Since I always feel guilty to release a Hotfix...
  11. 6.0.0 Winter Livery

    Wotever
    Hi !

    Two weeks with no release ??? I had a good reason :D I'm really proud to present you SimHub v6.0, a version with lot of goodies, read the change log, i'm pretty sure you will find something which will interest you ;)

    Revamped UI ! More compact, more uniform :
    [​IMG]

    Dash studio Live map gets new features ! Dynamic zoom depending of the speed, and all opponents visible on the map ! And as a demo a new screen for the MYTEC dash ! And the best thing,...
    blackwater12, Greg96, papasim and 5 others like this.
  12. 5.4.9 - Hotfix'n'goodies

    Wotever
    Hi !

    Little Hotfix,
    • Some texts were disappearing in some conditions on Web Dash engine when scaling.
    • System Info plugin new refresh data every second instead of two seconds
    • ETS2 : LightsDashboardOn now use parking light as data source, which is pretty accurate.
    • Simhub now starts by default as Admin (can be disabled in settings)
    • Simhub now opens automatically firewall for web access (simhub needs to run as admin)
    • Mobile access instructions are now embedded...
    fier, eSEA One and FZH960625 like this.
  13. 5.4.8 - A bit of polishing

    Wotever
    Let's go for an epic change log :D

    Dash Studio Dash List
    • The plugin tab was hanging when switching on it for the first time
    • Dash pictures were not reloading after a modification
    • Now show the dash author
    Dash Studio Legacy engine
    • Some big optimizations on legacy WPF dash engine, depending of the dash CPU gains are close to 60%.
    • Rounded corners were not working on some components
    Dash Studio WEB engine
    • Keep alive...
  14. 5.4.7

    Wotever
    What's new ?
    • Swapped ETS2 plugin to Funbit plugin, please make sure to update your ETS/ATS plugins and remove the old one !
    • ETS2 map now rotates
    • MSI After burner plugin :
      • You can grab all your graphic card vital signs
      • Get the ingame FPS
    • New Sample dash based on motec :[​IMG]
    • New System Info template for Nextion 4.3 :
      upload_2017-10-1_12-20-34.png
    • New dash studio snap grid
    • Arduino boost gauge :
      • ...
    HLH/RBR, tommy666, Ledition and 6 others like this.
  15. The eternal cycle

    Wotever
    Hi everyone ! Little weekly update,

    What's new ?
    • Dedicated entry for PC2, currently working with PC1 back compat, but proper PC2 support should come soon.
    • Added all tree temps for games supporting it
    • Fixed JS engine editor in color mappings.
    • Led editor export and import feature
    • Now embedding by default the newer version of the I2C LCD library
    • Dash Sudio Web Engine
      • Fixed optimal ranges on dials
      • Reproduced the dial glass effect (not exact same due...
  16. Raceroom 12/09 patch compatibility

    Wotever
    Hi !

    Little release to follow the RaceRoom api changes.

    What's new ?
    • Raceroom 12/09 patch compatibility
    • DashStudio Web engine now supports radial gauges
    • DashStudio Web engine Dials alignment fixes (compared to desktop engine)
    Have fun !
    Drift!, tommy666, Heero99 and 2 others like this.
  17. 5.4.4 Love'n'hate

    Wotever
    What's new in 5.4.4 ?

    What's new ?

    • Relative timings
      • Fresh from the factory, finally the relative timings ! Simhub now computes relative timings for the opponents around the track, it will evolve with time, but it already allows some new enjoyable dash possibilities !
    • JS engine
      • Ncalc, since the early days, have been a love'n'hate history, some loves it, some hates it due to the low amount of documentation resources. With this...
  18. 5.4.3 F12017 Support (Hotfix)

    Wotever
    Edit : my previous package was missing a ressource thanks to @Ensi Ferrum for noticing it to me. Sorry for the trouble.

    Hello everyone,

    What's new ?
    • F12017 : Finally codemasters got a step further for third party apps, for this opus, live map with opponents, and leader boards are finally working, and access to all the data given by this new iteration of the game.
    • The start game buttons will now use the steam start mode when a steam id is available (no more...
  19. 5.4.2, F12017 Support

    Wotever
    Hello everyone,

    What's new ?
    • F12017 : Finally codemasters got a step further for third party apps, for this opus, live map with opponents, and leader boards are finally working, and access to all the data given by this new iteration of the game.
    • The start game buttons will now use the steam start mode when a steam id is available (no more game path picking), you still can set a custom path if required.
    What changed ?
    • Fix for some invalid fonts preventing...
    gigioconio and mamaneu like this.
  20. 5.4.1 Hotfix

    Wotever
    5.4.1 Hotfix

    I little hotfix update to address some issues reported recently, and with some fresh additions,

    A feature requested many times by DIYers : You can now expand SimHub sketch to manage your own custom hardware, I've added some sample like driving a BMW E36 speed gauge. It's possible to get almost any game data and send it to arduino. I'm now waiting to see the creativity at work :D, driving leds, coffee machine, fans, beer pump, or your ceiling lights, surprise me !...
    thebg18, Slesher, gigioconio and 3 others like this.