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Sebring International Raceway V2.02

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Only a small update, just new loaders - and to synchronize with the current Steam version: V2.02
  • New loaders for the new UI schema
  • Version for Steam
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  • Club Layout: AIW Pitpath fixed
  • Club Layout: Smoothed AIW at start/finish
  • 12h Layout: A wrong pitbox position is fixed
  • 12h Layout: New "League Edition" layout with the tirewalls between 15 (Gendebien) and 16 (Le Mans) (the "normal" 12h has no more tirewalls on this place)
  • Slightly modified less shiny racegroove texture
This track has been reverted to version 2.00

As the version number has to change to be able to replace the file, the version has changed to 2.00r. The 'r' just denotes 'reverted'.

If you already have version 2.00, you do not have to re-download this file.
  • Like
Reactions: Gijs van Elderen
Fixed:
repacked with the fixed AIW file made by Noel of the ISIForums.
  • Like
Reactions: vee10
What is new in v2.00

The actual (newer) RealRoad shader is applied
Curbs are also RealRoad
Nightlights on the track side objects are back working
A lot of changes on the materials and textures
The overall brightness of the track is reduced to match the current version of rFactor 2
AIW (AI-Driver): some smaller fixes
GDB (Time and Position): some smaller fixes
A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)

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