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Road America AI Road America AI 2017-7-1

New, faster AI for Road America

  1. Fabian Biehne
    Hi there,
    with the new AI improvements by Kunos it is now more fun to race against the AI if you don't have time to race online. So I decided to improve the fastlane for Road America by Albert McSaltens, the track can be found here.

    *** Zigzag is finally fixed ***

    Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder.Perhaps make sure to keep your old AI files if you don't like the new ones.
    R48, Blame73, fremen_78 and 9 others like this.

Recent Reviews

  1. Dirk Steffen
    Dirk Steffen
    5/5,
    Version: Road America AI 2017-7-1
    This is so much better than the stock AI from the mod track (v3.4 fixed)!
    Racing with the AI with this one is so much nicer.

    There is only two small issues that spoil my offline racing:
    When the AI enters the pitlane from the track, it will drive all the way on the ideal line out of the last turn and cut abruptly over into the pittance in the last moment - VERY dangerous - it got me by surprise a few times when going along inside the AI through the last turn.

    There is a small hiccup where the AI will abruptly break under one of the bridges - not all the time but sometimes (without any other car around or any perceivable reason - just a short break check and it continues to race - strange).

    Nevertheless, it's an easy 5 star rating as it is so much better than the stock AI coming with the mod track and the AI does post realistic lap times while being engaging and challenging to race.

    Thumbs up!
  2. ssdsdsss
    ssdsdsss
    5/5,
    Version: Road America AI 2017-7-1
    Hi there,

    Just wanted to let you know that you're doing God's work. There are so many mod tracks with poor AI. It's really great that you're working to create challenging AI for these tracks.
  3. kondor999
    kondor999
    5/5,
    Version: Road America AI 2017-7-1
    Great job.
  4. Dreamliner
    Dreamliner
    5/5,
    Version: Road America AI 2017-7-1
    Danke sehr. Perfekt.
  5. T04STED
    T04STED
    5/5,
    Version: Road America AI 2017-7-1
    Definitely improved, good work.
  6. ATSSHD
    ATSSHD
    5/5,
    Version: Road America AI 2017-7-1
    Ty!
  7. Glen Hipperson
    Glen Hipperson
    5/5,
    Version: Road America AI 2017-7-1
    Great AI line, thank you for your time and effort. Races are very enjoyable now.
  8. Fanapryde
    Fanapryde
    5/5,
    Version: Road America AI 2017-7-1
    That is a really nice improvement. Thanks.
    For now I tried the Abarth AC and the Ginetta and neither of them seems to suffer from the zigzag issue.
  9. yoyo78
    yoyo78
    5/5,
    Version: Road America AI 2017-7-1
    Thanks you, good !!!
  10. darkelf1
    darkelf1
    5/5,
    Version: Road America AI 2017-7-1
    thanks....
  11. rubencer
    rubencer
    5/5,
    Version: 2017-06-17
    Thank you for improving the Ai!!!
  12. kkdrummer
    kkdrummer
    4/5,
    Version: 2017-05-25
    overall it is pretty good...ai is fast around the carousel and the fast corner after it...but that 'glitch' on the straight after t2 is still there...the AI abruptly swings right and left on the middle of the straight, right after the sign with the truck...hopefully it can be fixed. I was racing a full GT3 field when I noticed...not every car does it, but if there are 7-8 cars on that straight, 2 or three will. Also, the AI seems to often make mistakes at T5. They go out of track and come back very quickly hitting other AI cars...not sure this is the AI or aggression level though, it needs more testing..... Thanks!
    1. Fabian Biehne
      Author's Response
      At the moment I unfortunately don't know how to solve this zigzag issue. With the AI editor app open I see a normal AI line, not a zigzag and I am quite sure I can't solve this just by driving a new line. Perhaps there's a solution within kseditor but I am not familiar with it.

      Regarding turn 5: haven't noticed that, yet. I raced here with the Group C cars and the Indycars (URD) and it worked well. However, I'll keep an eye on turn 5 in the future and perhaps try to solve that. Thanks for your detailed review!
  13. Gustavo Stiebler
    Gustavo Stiebler
    3/5,
    Version: 2017-05-25
    Good job, but you forgot the glitch under the bridge
    1. Fabian Biehne
      Author's Response
      What glitch? Never heard of it. Perhaps I can try and fix that.
  14. Inchmeal
    Inchmeal
    5/5,
    Version: 2017-05-25
    Thanks, excellent work!!!
  15. LordChaos76
    LordChaos76
    5/5,
    Version: 2017-05-25
    wait for this. thanks
  16. Blame73
    Blame73
    5/5,
    Version: 2017-05-25
    Thank you!
    Does it solve the AI always slowing too much at corner 11 (Kink) after the Carousel?
    1. Fabian Biehne
      Author's Response
      Yes, should fix that.
  17. darkelf1
    darkelf1
    5/5,
    Version: 2017-05-25
    Cool
  18. Dave R
    Dave R
    5/5,
    Version: 2017-05-25
    Excellent and thank you