Porsche 550 Spyder

Porsche 550 Spyder v2.5

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Porsche 550 spyder v2.5 updated Feb 28, 2017

It's a minor update. Assetto Corsa ver.1.12 update has nothing to do with it.

- 3D mesh of LOD A had minor fix.
- Adjusted driver's view


If you enjoy this mod and would like to support us, please consider a donation:
Silver body color had lost its original radiance from a certain point of time.
I think that time was likely to be an official AC update that had major changes.
From now on you can turn off the AC essentials display when you drive.
Instruments other than speedometer and tachometer are operated.
Hillclimb model is even easier to drive but it will be a little slower.
Much more confortable to drive for many laps.

- Silver body color is improved again by adjusted shader parameters and a little workmanship
- Shader adjustment for miscellaneous others
- No longer ugly look of LOD C in the circuit course with long distance camera
such as Riverside international raceway but also improved LOD B and LOD A
- Adjusted LOD distance
- Added fuel_cons.ini for proper fuel management of AI
- Improved shadow process on front air scoop and others
- Improved windshield reflextion
- Improved badges and straps from fake material to 3D model
- Oil temp gauge and fuel gauge are operated
- Adjusted the viewpoint of the driver in accordance with the above
- Adjusted shadow multi bias of shader
- Tire model tweaked for camber sensitivity and grip over the limit
- Minor tweaks to drivetrain and engine brake
- Setup options revised. Brake power added, Anti-roll bar added
- S1: New gear 4th gear option for low speed tracks
- S1: Adjusted exterior and interior idle sound
- Base model: Adjusted off load engine sound

Screenshot_porsche_550_1500_rs_spyder_s1_mills_18-1-117-22-38-41.jpg Screenshot_porsche_550_1500_rs_spyder_s1_mills_18-1-117-22-44-8.jpg Screenshot_porsche_550_1500_rs_spyder_s1_riverside_16-1-117-4-33-16.jpg Screenshot_porsche_550_1500_rs_spyder_s1_riverside_16-1-117-4-34-21.jpg

If you enjoy this mod and would like to support us, please consider a donation:
Accoding to the official big update of sound fx by Kunos, whole sound was rebuilt and totally adjusted again.
And many liveries got internal fix because of some overlooks.
Custom textures of helmets and suits are added. To install this mod correctly, keep file structure under the "content" folder.

- Sound was rebuilt and adjusted with Fmod 1.08.12
- Most liveries re-done for better shader use
- Use of new driver texture system (skin.ini)
- Default setup change (spring, tire pressure)
- Minor physics tweak (default camber, tire temperature parameter)

If you enjoy this mod and would like to support us, please consider a donation:

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Porsche 550 spyder v2.2 updated Oct 5, 2016

Really minor update. I don't want to release updated version little by little. But I found parts that I can't leave. If this is the real life car, they are life-threatening devices. So there is no choice.

- Corrected base model suspension
- Corrected driver eye positon again
- a few minor adjustments
Porsche 550 spyder v2.1 updated Oct 2, 2016

Past the version 2.0, fixes, improvements and compromise, furthermore maturity has increased.
List of details below.

- New steer animation
- Adjusted driver position
- Fixed base model idle sound (it was easy mistake)
- Driver face mesh off
- Corrected driver eye positon
- Improved ambient occlusion effect in template file
- Adjusted base model suspension setup lightly for more understeer
- Fixed error log
- Added Paypal donate button in overview page

Thanks rycil, mantasisg, Chris Kennedy, and a bunch of other people!

Screenshot_porsche_550a_1500_rs_spyder_drift_23-9-116-22-54-26.jpg
Screenshot_porsche_550_1500_rs_spyder_s1_bs_lagunaseca_29-9-116-22-59-28.jpg
Showroom_porsche_550_1500_rs_spyder_s1_1-9-2016-18-48-26.jpg

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