3.1:
- Better race pace for motoGP and moto2 classes (-0.5s per lap)
- Improved Q times
Thankfully on the 29 March the long winter wait is over & the 2015 MotoGP™ season kicks off once again in Qatar.
Physic MOD becomes compatible with
MotoGP 2015 Riders & Teams Complete Mod, downloadable here (http://www.racedepartment.com/downloads/update-1-1-motogp-2015-riders-teams-complete-mod.3952/) from RaceDepartment.
Thanks to hxcftw for the awesome graphic mod.
To install just use as usual the DATA.MIX file
3.0:
- Much more differences in performance between moto2 bikes
- Fixed AI qualification times
- Fixed missing hands in cockpit view
- Improved racing line
- Added rubbering during each session
2.2.1:
- Minor changes on AI lap times in moto3
- Increase differences between low and top bikes in moto3
Sorry for so often updates. Now version 2.x is almost perfect. I'll fix some bugs and small corrections but I will not release another major update in the next month.
Have fun and thanks for the feedbacks as usual.
2.2:
- Updated lap times for the others 3 difficulties
- Smooth lean
- Another small adjustment on motogp and moto2 bikes
- Tiny changes on AI lap times on Real difficulty
2.1:
And, as usual, a big hug to all you guys of the forum!
- Pole lap times and fastest lap of the race match almost perfectly with real life for all 3 classes
- Less understeer in motoGP bikes
- motogp&moto2 database + a special database for moto3 for fix the 4 seconds bug
- Final tuning to the braking point for moto3 bikes
- Solved some bugs on motogp bike that doesn't brake at all
- AI improvement during race: braking point, smarter overtaking
2.0.5:
- Now works for 2013 and Classic bikes!
- Decreased effect of the rear brake (motogp-moto2-moto3)
- Lowsides
- Increased instability during changing of directions
- Minor tweaks on braking for moto2 and moto3 classes
- Updated the speed of the drivers for the final of the current season
1.2:
- Added "1 second bug" fix for Jerez (as usual check for other tracks with this bug)
- Minor tweak on braking distance for moto3 class
1.1:
Thanks to Calicojack for the feedback
- Corrected the 4 seconds bug in all 4 difficulties
Here we go, finally I solved the 4 seconds bug that Milestone has not solved after 4 month!
1.0:
TRACKS WITH "4 seconds" BUG:
- Reworked brake distance: now the racing line match perfectly with your movement
- "4 seconds bug" solved: in some tracks the AI runs 4 seconds faster in race compared to the pole position lap. Solved!
- Realistic pace for almost all bike in all classes. This mod works equally in all 3 categories: motogp, moto2 and moto3
- Other minor physic adjustment
Qatar
Argentina
Brno
Phillip Island
(probably one or two more, I need your tips)
WHAT'S HERE in Beta2:
- Decrease turn by 25% when the player is tucked-in for motogp and moto2 classes