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Pace Park V1.12

Pacepark by Schwarzbierbude.de

  1. Dumeklemmer
    Pace Park V1.1
    ===============

    Pace Park is *vitual* race track created by my close friend MoSum at days of F1C.
    MY BIGGEST RESPECT FOR HIS GREAT WORK.

    It's *virtual* track only not a real track, but meanwhile is has more history than a lot of the real track.
    Since more over ten years the Racing-SIM communities all over the world are running this track in
    popular SIMs like F1C, rF, GTL, GTR2 and Race07.
    So I though I would be an enrichment for Assetto Corsa as well and started the conversion as permitted
    by the original author MonSum.

    These are my first steps in doing track modding for this new SIM, so pls. don't expect to much;-)
    Any clue in improving this version is appreciated.

    Pls. feel free to discuss in our bulletin boards at www.schwarzbierbude.de

    We’re offering the result of all our working hours to all of you free of charge but we
    ask for one single fee from your side:

    Pls. give a little respect to all these working hours all of us spend for free for your entertainment!
    This project is a “take it as it is, or leave it”-release, pls. see EULA for more detailed information.


    FEATURES:
    =========

    - 30 Pit places

    - Pit limiter

    - MP pit stops

    - Hotlap mode

    - Collision objects (moveable signs)

    - TV-CAMs

    - Corner skidmarks and raceline (rubber)


    CREDITS:
    ========

    - MonSum for the original F1c track

    - B1ackbird for TV-CAMs

    - Ischemica for Beta testing reports


    SPECIAL THANKS:
    ===============

    - DutchDevil for getting me started in conversion issues

    - Dumeklemmerin for all her patience and understanding.

    ..and all the guys I'm in contact due to conversion issues.


    KNOWN ISSUES:
    =============

    - none


    YOU'VE FOUND A BUG:
    ====================

    Pls. report bugs in our forum at www.schwarzbierbude.de


    HISTORY:
    ========
    V1.1 - 2015-01-31:
    - implemented smooth physical layer for the road to fix the bumps as reported by Downforce72

    V1.0 - 2015-01-30:
    - new shaders for the roads
    - reviewed lightning.ini
    - reworked fences
    - transition objects (road->grass road->road)
    - fixed gaps in the mesh after first corner
    - added groove/raceline, moved dynamic seeting from skidmarks to groove/raceline


    V0.9.33-2 - 2015-01-26:
    - after implementing the skids I've read that AC does support *dynamic* groove.
    So here's dyn. groove. You start with nearly no groove and with every lap you'll have some more groove...
    - put lightning a bit brighter

    V0.9.33-1 - 2015-01-26:
    - sew shader for grass and raods
    - skids/groove in corners
    - TV-CAMs
    - fixed hotap issues
    - fixed gaps in the mesh at pitentry

    V0.9.33 - 2015-01-23:
    - Inital beta release for internal use


    have a lot of fun with this nice track,
    derDumeklemmer

    Images

    1. Pacepark.jpg
    2. 01.jpg
    3. 02.jpg
    4. 03.jpg
    5. 04.jpg
    6. 05.jpg

Recent Reviews

  1. Fanapryde
    Fanapryde
    5/5,
    Version: V1.12
    Really nice, even if it is fictional. Thanks !
    Outstanding work.
  2. Axel_racing13
    Axel_racing13
    5/5,
    Version: V1.1
    AAA quality, hope to see more from you
  3. yechye
    yechye
    5/5,
    Version: V1.1
    Fun Fun Fun track!
  4. Mike1304
    Mike1304
    5/5,
    Version: V1.1
    Excellent track! Unbelievable quality! Thank you!
  5. Snow Pierrot
    Snow Pierrot
    4/5,
    Version: V1.1
    Please revise that a board disappears in the ground
    1. Dumeklemmer
      Author's Response
      I don't know what you mean?!
      Could you pls. provide a screenshot ?
  6. Matt
    Matt
    5/5,
    Version: V1.1
    one word. Quality
  7. Alexandr66
    Alexandr66
    4/5,
    Version: V1.1
    where is dutch devil?
  8. antonn
    antonn
    5/5,
    Version: V1.1
    very well done, attention to detail make this piece one such model
    Bravo and congratulations !!!
  9. scotchjock
    scotchjock
    4/5,
    Version: V1.1
    This is really nice looking track, I did find it stuttered a little and this was more noticeable on the replays, would be great if stutter issue got sorted, other than that it's great. Thank you.
  10. Chris Kennedy
    Chris Kennedy
    5/5,
    Version: V1.1
    perfect after the update, was it easy to fix the track mesh? would be good to know how its done so can share with other track converters as so many suffer from that issue. cheers
    1. Dumeklemmer
      Author's Response
      glad you like the update ;-)

      It's not that hard to do:

      - copy track mesh
      - put Subsurf modifier and increase geo by four (catmul-clark)
      - use smooth vertex on z-axis
      - resort the mesh names
      - have the old low-poly mesh visible and the new high-poly mesjh as physical layer

      (all steps done in Blender)

      chers,
      Uwe
  11. Frank Brasse
    Frank Brasse
    4/5,
    Version: 2015-01-30
    Thanks for this fun track, as it is new to me its a nice surprise
  12. Chris Kennedy
    Chris Kennedy
    4/5,
    Version: 2015-01-30
    Seems like a really cool layout, but the track mesh is definitely too low res for ac (common problem with conversions from other games, but can be fixed). everything else seems to be great
    1. Dumeklemmer
      Author's Response
      Pls. retry V1.1 ;-) cheers, Uwe
  13. Guillaume Francois
    Guillaume Francois
    5/5,
    Version: 2015-01-30
    Very nice work there dude ! It's a shame that this track is not real lol !
  14. Ischemica
    Ischemica
    5/5,
    Version: 2015-01-30
    A lot of fun racing this well made fictional course, good FPS and attention to detail.

    Thanks Uwe