NFS Tournament Class A

NFS Tournament Class A 1.6

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DELETE OLD FOLDERS BEFORE INSTALLING!
CSP 1.60 RECOMMENDED.


Visuals


  • Adjusted paints for CSP 1.60
  • Working odometers, thanks to @AlleyViper
  • Adjusted blurred rims settings
  • Improved instrument lighting, fixed some issues
  • Some other small visual fixes

Physics

  • Changed all tires over to custom load sensitivity curves
  • Adjusted some suspension setup values in response to new tires
  • Added recalculated brakes with proportioning valve LUTs
  • Added yaw-associated drag
    Random minor tweaks to stuff I noticed while doing all that crap
Screenshot_a3dr_lambo_diablo_vt_la_canyons_12-8-120-9-47-37.jpg

Screenshot_a3dr_ferrari_512tr_la_canyons_11-8-120-17-40-35.jpg

Screenshot_a3dr_ferrari_512tr_s1_la_canyons_15-8-120-12-0-57.jpg
v1.5 changelog:

Physics:
  • Revised tires
  • Adjusted the inertia boxes
  • Recalculated the brake bias
  • Tweaked the dampers and ARBs
  • Smoothed out the shift timings and made little AI adjustments
Visuals:
  • New extension file for both cars (fixes all lighting issues and adds some improvements)
  • 512TR S1 renamed to CS (Canyon Spec)
  • New rims for 512TR CS, as well as semi slick tire textures
  • Updated blurred_objects.ini on both
  • Fixed skin name Blu Chairo Sabbia to Blu Chiaro Sabbia for 512TR
  • Revised geometry on Diablo VT
  • Tires shader adjustments
  • Interior shader adjustments
  • Adjusted tailights shader for both 512's
  • New black leather texture for 512TR CS interior
  • Added wiper animation for 512TR CS
  • Fixed geometry issue on hood for both 512's
  • Added new skin colors for 512TR CS
Tested and working with CM 0.8.2096.36316 and CSP 0.1.46.
Vanilla AC NOT recommended.

Screenshot_a3dr_ferrari_512tr_s1_la_canyons_15-4-120-14-10-47.jpg

__custom_showroom_1586170327.jpg

Screenshot_a3dr_lambo_diablo_vt_la_canyons_15-4-120-14-24-33.jpg

Screenshot_a3dr_ferrari_512tr_la_canyons_15-4-120-14-36-34.jpg
__custom_showroom_1551522391.jpg

On this update (v1.4):

512TR:
- Physics: revised brake power, steering, and tires
- Added new high res texture for gauges by @9kret9
- Fixed instrument knobs position
- Fixed caliper branding see-through bug
- Adjusted rims shader (smoother transition between static/blur)
- Replaced reflective cluster glass for a dirty one
- Rearranged instrumentation, added working water temp gauge
- Adjusted rear lights specular / opacity
- Adjusted brake lights
- Working wipers
- Added internal windows for proper rain simulation
- Shader patch extensions

Diablo:

- Physics: revised brake power, steering, tires and aero tweaks
- Fixed low res interior maps
- Revised interior shaders, new color combos
- Adjusted rims shader (smoother transition between static/blur)
- Fixed headlight brightness issue
- Adjusted brake lights
- Working wipers
- Added internal windows for proper rain simulation
- Shader patch extensions

Screenshot_a3dr_lambo_diablo_vt_ks_highlands_2-3-119-7-59-13.jpg
Screenshot_a3dr_ferrari_512tr_ks_highlands_2-3-119-8-5-38.jpg
- Fixed Diablo window and speedometer glass shading issue
- New tail light config for 512TR Stock & S1

Screenshot_a3dr_ferrari_512tr_skidpad05_9-4-118-5-35-2.jpg
512TR
- New previews
- New headlight animation
- Improved brake and tail lights
- Adjusted rims shader
- Adjusted paint shader
- Fixed LOB B issue with front bumper lights
- Added flash light and high beams
- New sounds from official content
- Wider rear rims
- Added proper brake glow texture
- Added proper crew branding
- Fixed mirror reflections on LODs

512TR S1 version (thanks to @stingray_SIX_TWO )

- Comes in three colors, black, red and yellow with black leather interior
- Sports springs and dampers - track package style nothing too stiff but reworked all parameters
- Stiffer ARB front and rear
- Widened track front and rear ~6/8mm
- Lower ride height ~20mm
- Performance brakes front and rear
- Optimized setup included (copy TS1.ini to \Documents\Assetto Corsa\setups\a3dr_ferrari_512tr_s1\generic)

Diablo VT
- New previews
- Adjusted paint shader
- New custom Viola Ophelia color combo
- Added proper crew branding
- Fixed mirror reflections on LODs
- Added proper tinted windows

Screenshot_a3dr_ferrari_512tr_ks_barcelona_7-4-118-18-50-15.jpg
Screenshot_a3dr_ferrari_512tr_s1_ks_black_cat_county_7-4-118-18-46-14.jpg
Screenshot_a3dr_lambo_diablo_vt_kicevo_7-4-118-8-37-8.jpg
Screenshot_a3dr_ferrari_512tr_s1_pacific_coast_7-4-118-8-1-45.jpg
Diablo VT LOD shader issue fixed, along other minor tweaks.
Showroom_a3dr_ferrari_512tr_14-0-2018-9-7-31.jpg


Both cars:
  • Optimized kn5 file size from previous versions
  • Adjusted cameras
  • Revised tires and suspension (@aphidgod)
  • New shift animation

512TR
  • New tire texture (Goodyear Eagle GS-A)
  • Added brake blur
  • New windscreen dirt texture

Diablo VT
  • New paint shader and adjustments
  • Improved tire textures
  • Fixed headlight LOD bug
  • New vectorized gauges texture thanks to Kamil Gwiaździński (@9kret9)
512TR:
  • Revised front anti-geometry
  • Added blur to brakes and hubs
Diablo VT:
  • Fixed front bumpstops
  • Fixed rear wing setup
  • Gearbox damage added
  • FIXED LODS.INI!!! (still wondering how did I miss that!)
  • Fixed dash cam
Screenshot_a3dr_lambo_diablo_vt_ks_black_cat_county_31-8-117-8-47-41.jpg
  • fixed gauge needles transparency (512)
  • adjusted paint shader for both cars (100% white car possible now)
  • added 2 new colors for the Diablo
  • each car on it's own manufacturer brand, now tagged with "TNFS Class A"
  • fixed a couple of AO and texture issues
  • parking lights button now transparent (512)
  • black out panel below engine cover now won't dissapear when looked from above (512)
  • fixed shadow bias on both cars
  • adjusted gauges light intensity on the Diablo to make them more visible, brake light is less strong
Screenshot_a3dr_ferrari_512tr_longford_67_30-8-117-13-45-49.jpg
File didn't upload before, should be good now (was forced to write a version number).
Quick fix on the data, now the wing works properly and can be turned on and off from the Aero tab.

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