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New Plymouth (R.T.B.)Beta 0.38

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small adjustment to the AI , re sampled it from 1440 upto 4300 ,see if it would stop sum of the crashes in certain areas.. ..it didnt . not even a slight difference anywhere , so ,definitely down to car AI.
a new set of cameras
just keeping this uploaded version the same as i test at home, found a few times i waz driving a different track with different objects here and there , keeping the production line the same through out.
did the first AI at 70 ..which gives roughly 1400 points to adjust around the track, then re sampled it down to 20 get rounder lines .
a race track probably doesn't need 4000+ points ,but hav alot of curbs want the cars to avoid.
vid : Ferrari F333sp ,40 cars on track ,mixed class ,lap1 new cameras ,lap2 old cameras , lap 3 on board
updated all the road shader's to look less pattern-y , have reduce the glare off the road . we dont get that much around here unless it rains
new detail nm as well as detail maps for the roads.got them off a utuber who made a vid showing how to do it.
other than this , nothing else
R.T.B has **** itself and wont let me do anything else with the track.
all this waz dun with ksEditor
vid : porsche 962c (mod, not ks version)
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0.35 .have got the pit-lane speed working as well as other surfaces up the back of the circuit working as grass so it kicks up dust etc wen u run off track ,thanks to Stephen Armstrong for pointing out the surfaces ini , a big help , re modelled the pit-lane ,had a lot of trouble with R.T.B ,getting a object reference error,ended up redoing the pit-lane 5x from scratch , and finally figured out it waz the pit fences,which i make combining 2 objects.and have them crossing or touching ,which R.T.B doesn't like .
Have adjusted the fast lane AI so they don't plow into the wall at the beginning of the pit-lane
I use a modded version of ksEditor (
vr6)that floating around the web,
alot less glitchy than the one that comes with the game
vid is of the newly update Audi S4 competition rc mod
0.3 w.i.p.
cant find the setting for controlling where the pit-lane starts and end.
there for no speed limit. watch ur mirrors
can now do a full race weekend
pit-lane now on right instead of the left hand side
closer to real world
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Added a race pit lane for 30 cars. still no pitlane AI ,cos u have to redo both fast lane and pit-lane ,and they seem very slow out of the pits,need more testing on that.
tidy up a few floating houses ,added sum new ones.a few new power poles(still not happy with them),smoothed the bumps coming into the town section
[new video] one on board lap , one camera lap and one looking rearward on board,Formula Renault 3.5(orsum mod) with 30 cars on track. AI at 97% ,100% damage
waz getting slowing frame rates wen other cars crashing around the circuit,change frame latency to 1 , a lot smoother ,and no more lag

more of a AI update...but i never updated ..as yah do
just a tidy up
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