F1 2014 Tex_Mod V.1.0 Singapore

F1 2014 Tex_Mod V.1.0 Singapore 1.7 Rev 4

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Hi,

here is my second track singapore in Version 1.0
I´ve reworked most of the textures. The track looks really clear and crisp. I does not reworked the tarmac and curbs because i use the version of another modder. I hope you like it.

Comment and rate my upload thx ;)

Mods that i used for the screenshots:
darker curbs mod
F1 Simulator 2016 mod lighting for singapore V.3

The tracksplit.pssg file is not in the mod.

installation:

update:
Hey there is something wrong with the ornament atributes file for singapore. Use the one from the insane graphics mod for F1 2014. With my version you see not all details. I will fix it and uopload a new version. I will look at monaco too.

Extract the rar archiv and copy the folder F1 2014 in your Mainfolder of F1 2014. Steam\steamapps\common\F1 2014 (overwrite the files)

warning: make a backup from your original files

features:

- very detailed background skyscraper
- more detailed textures for the pitbuilding
- no more blurry textures
- new textures for the cathedral
- reworked texture for the museum
- upscaled textures with the program reshade image enlarger
- structures for walls and overpasses
- a little bit more saturation
- better background picture
- more detailed rolex clock
- better textures for cars, cranes, ships around the track
- better garage texture
- higher resolution billboards

- higher lod than in the vanilla version. no pop ins.

I will upload highest lod settings for all traks soon. I´m ready now with suzuka, monaco, canada and monza.

screenshots:

I can´t upload vanilla screenshots. I´ve deleted the files. :(


Latest updates

  1. better overcastlight, reworked specularmaps, smoother tarmac

    Hi, this is my singapore update 1.7. The textures more detailed, because of changes in...
  2. highest details, better lighting, igearzone 16 shadereffects

    Hi, this is a big update for singapore. This is a good presentation how good are the...
  3. 80 percent new on singapore update 1.5

    Hi, this is my big update for singapore. 80 Percent is new. The colours are not so big...

Latest reviews

MANCANO BOX??
Amazing stuff you doing, excellent work with all your mods
yeah to answer your question, grid is a hell of a better then f1 2014 and 2015, unfortunetaly its unfinished.. its a much better platform then the f1 games, but like i said previously, itds only about 40% finished..
NeffO76
NeffO76
Thank you
Well done!
NeffO76
NeffO76
Thank you.
WOW!
NeffO76
NeffO76
Thank you friend. :)
Nice Work!
NeffO76
NeffO76
Thank you, I´m uploading now a complete package with all my work and the 3 season 2016 tracks with sponsoring updates
I found some additional Singapore textures , these were created using 3d max and cry-engine. most on rd max, if you like i will zip them for you.. let me know. I'm glad you used the new skyscrapers I gave you, the green ones look better then the original black. I have I think every building new if you want them. also if you want some brighter lights around the track, but not as bright as mine, watch a Singapore video, to see the correct brightness. . these need to be turned up, you can replace the bulbs,. i will tel l you how, or you can actually turn up the light to brighter. i will tell you how also.. I really want you to get these tracks perfect. so we can use them in the sim. that be great...
GOOD JOB BUDDY...
NeffO76
NeffO76
That are all my own textures Iused a new postprocessing and set the suncolour to green. But I will use some of your textures for the next update. WWhen you open my texturefolder you can see the quality is a little bit more worst, but I have all textures reworked. I have problem to get real lighting in the windows. When we work together, than i can take some of the good distant building textures for revision 3 and create some awesome. The cathedral texture is awesome. I have searched so long for good texturematerial for the cathedral and work more as 30 hours on the texture. The most is handpainted. It wa pain in the ass for me with my broken wrist, but the texture looks in game better as the original one. I can see that your textures for singapore recreated with a 3d program like 3dStmax. I have transformed original photos change the light and the style to the same style of the other textures, the same for Monaco. I will look on your lightengine. For better tracklighting. My looks now like grid autosport, without the massive bloom that codies use. Was Grid rally sport in the past a croundfunding project? It doesn´t look like a codies game of this time. It feels like the good old colin mcrae.
Well done... superb crafsmanshipenship.
NeffO76
NeffO76
Thank you. The postprocessing is not so green how you can see it on the screens. Can you make the grass for belgium like the mod of Monza of your re vision 3? I like it looks like real fresh grass. Yes I have unistalled all grphic things but I use your ai and some other that you can´t see on screens. You can use all of my modifications what you want fot R3. Feel free.
I thought you unistaled my mod. But i see sparks flying everywhere. If you Are moding my tracks. I dont mind . Be nice if you asked 1st.. and mention where they came from. Otherwise looks good.
Thanks for your excellent work
NeffO76
NeffO76
thx for your rating. It´s not perfect but better than the vanilla version. Can you say to me what is wrong with my monaco update? Is the saturattion to much?

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NeffO76
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