NeffO´s FX Lighting Physics Details and AI  Update

NeffO´s FX Lighting Physics Details and AI Update 2.1 Rev 4

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Hi this is update 2.1
I have changed the light definitions in this update for better sunlight and more difuse light. Nights loooking different too last update. Look at the screenshots how it looks right now.
The user nightfly says to me that the car is spinning in the first and second corner on carrier. I have put now the original vehicle ai into the track. No spinning no ramming of other cars. All is fine.
That´s it


What is changed:

- new light definitions and volume light definitions
- nights looking more diffuse
- shadowing of trees is darker
- light on buildings looks better.
- ai fix melbourne

For install instructions look at the overview

Have fun and I hope it runs for you ;)

Some screenshots:

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Hi,

I´ve bought Dirt Rally and use now a lot of graphic features for the lighting for F1 2014 and some modified files of the postrocessing for a clear and smooth image. Less jagged edges with antialiasing. modification. This will be one of the last versions. It looks impressive. PCars is going near.
The light looks now absoloutely realistic. The new ReShade setting is in the update. The colours looking beautifull. The clouds are softer and the light is more depending. The light is optimized for gamma of 0.9. The Game looks to dark on screens and to green. Strange.
In game it is a bit brighter and looks stunning. I´m using the shader package from dirt rally. more smooth but ultra crisp graphic. You will see the difference on tires, trees overall.


for installing look at the overview

Have fun ;)

Hi,

here is the next update with higher Level of Detail on Ultra Max Settings. I forgot some tracks in update 1.9. Now the tracks are in. Nuirburgring details coming with part 2


You can see it on start of pitlane in the last version the rolex clock was not visible. Now it is from all distances. This is the only new feature. Performance is good
Now I will look for features out of Dirt Rally.


To install all:

1. install Krsskos Mod newest update

2. install cars, interiours, garages, helmets

3. install my tracks

4. install the first part of this mod and than part 2

http://www.racedepartment.com/downl...cs_details-and-ai-update-1-75-rev-4-p2.12356/



A few screens where you can see the heavy detail on japan suzuka and the new features of tracksplit update. Look at curbs and run-offs.

tracksplit update will come tomorrow.
HI,
this update I made soon as possible, because of this strange flickering bug. I think the bug exists only because of 32 bit API.
I throw out all tracksplit files, because of upcoming complete tracksplit update. Update is nearly done and looks amazing. You have more detailed and higher curbs with my new normalmaps

With this update you have 10 frames more 15 pecent more performance. I think on midware PC´s the update is running well.

The level of detail was to high for the game now it is all working perfect.


ReShade is no more in this update Uploaad my ReShade Settings from separate Update.


http://www.racedepartment.com/downloads/neffo´s-f1-2014-season-2016-reshade-settings.12422/

Install first part 2 of the mod. This is older.
You can see it on releasedate.

http://www.racedepartment.com/downl...cs_details-and-ai-update-1-75-rev-4-p2.12356/

I throw out all tracksplit files, because of upcoming complete tracksplit update. Update is nearly done and looks amazing. You have more detailed and higher curbs with my new normalmaps

With this update you have 10 frames more 15 pecent more performance. I think on midware PC´s the update is running well.


Have fun with the update. I´m sorry for that mistake

Some new screenshots with upcoming curbs, tarmac, grass, gravelpit and sea update. Comes on evening. When you see Sochi with new Normalmaps your eyeballs coming out of your head :)
Warning it is a big cockpit bug in the last update. I will a new update with new features in a few hours that fixed that strange bug.

You find the newer tracks, because of the size of the postprocessing files on Part 2

You find a neweer Reshade in a half hour on Part 2. This looks to blue.


For a very good car and track feel you can use Devan Clarke´s new handling model of super season mod. I´m using it. What he must change is the gear ration, but very good mod.

http://www.racedepartment.com/downloads/f1-2016-super-season-update.12197/

Hi,

this is update 1.85 and now the tarmac is looking better as in the new game. This comes from new postprocessing. To bad I have changedon most tracks the postprocess and postp texture, but the colour palette was wrong for this files. Now it is fixed for all tracks and the two additional tracks in part 2 of the update.
I have worked nearly the whole day on better ReShade Version. I have a problem in my F1 2014 Please look if you have the same problem in cockpit view.
With the new update it comes my old ultra high car lod file back. This is only for higher systems and it comes with the update of Part 2. In Part 1 are now the changes on slick tires and now I have created real normalmaps for inter mediate and wet tires.
I´m workink on a darker frontend room, but this destroys my frontend on start now.
For all tracks I have changed the route override files again. I must change the lod overrides of last version, because of clipping problems on some trackviews.

The biggest part is the ReShade and the updated files of the 4 new trackupdates, Abu Dhabi is beta.

With the update I have changed the sky of texas and baku. Texas looks now like sky on tv in practice.


What is changed:

Optimized Reshade for more TV look
now with filmic pass feature

- updated files of new tracks (some files are newer as the files of the new trackupdates
- new lod override because of clipping problems with thew last version
- route overrides same problem fixed
- more realistic normalmaps for tires and tiretreads
- old ultra high version in Part 2 of the mod

my newest ReShade Shader Update for highest cockpit realis and TCam realism colours.

With ReShade I create more realistic racing light.


Effects:


- Ambient Light
- Bloom
- Luma Sharpen
- Vignette
- Lift Gamma Gain
- Tonemap
- Curves
- Vibrance
- Levels

With Shift and F2 you can activate the Reshade Configuration Menue. On the home menue you can select or deactivate the features. Blue is activated. I don´t know how I can deactivate Reshade completely.

This are activated


- you can activate a lot more but the decrease of performance is to big.


- Only my optimized filmic pass effect costs no more as 3 maximum 5 frames. Activate ReShade only with midware PC or higher.

You can see how it looks on my new screenshots.
Default Settings of my new ReShade Settings costs a lot less performance as the last version.

Have fun with this Update. Baku is no more in Part 2 of the mod only the new files of mexico and baku. ;):D:O_o:


Some new Screenshots:
You found more Screenshots on Part 2 of the modupdate.

Hi,
This mod has now two parts to download.

You need both parts for the complete update. Tiretreads, Baku eith brighter tarmac and Interiors of cars are on second Part of the update.


this is udate 1.75 with some new amazing stuff.
With this update I´m using grassmaps of Grid Autosport for that tracks that are in Grid Autosport. You can see this in my last update of sepang. Grass looks more shadowed and has more plasticism.
Next is the skymap with this the sky can create new shadows on track and you can give the sky more brightness or make it darker.
Tracks like the upcoming GP of the USA or Abu Dhabi looking amazing with this. Now the tiretreads and the glowmap for the breaks looking more like reality. Tiretreads now more gray and the shiny plastic look is out. I´m using Climax F1 updated materials to create this. Ok before it was my idea to change all the materials on cars.


I have reworked some of climax F1 steering wheels for a most realistic look. All normalmaps and speccocc´s are reworked on steering wheels. Fonts of buttons now more clear and little artifacts are deleted. You can read every buttun and switch now. With the update the rest of the interiours of cars are more clear and more detailed. Look on steering wheels handbars, this looks now in detail like asetto corsa.

I hope he like it too.

One of the biggest changes is the surrounding graphic in this update and the new ReShade 3.01 Effects

I found that when I delete the parametres in the Lod Overrides folder that the detail level on the surroundings is much higher. All tracks looking fantastic. Nearly no performance cost. This is a big improvement for me.

With ReShade I create more realistic racing light.


Effects:

- Ambient Light
- Bloom
- Luma Sharpen
- Vignette
- Lift Gamma Gain
- Tonemap
- Curves
- Vibrance
- Levels

This are activated

But I have optimized some more

- but this costs on all systems to much performance
the impact was to big for me
You can see hoe it looks on my new screenshots.

Installation of ReShade: Click the ReShade.Exe file it is in the unpacked archive.

For Install Instructions of the rest look on the overview

Thanxs Crosire and the rest of the ReShade Modteam to create this awesome postproceessing tool.

With Shift and F2 you can start the configuration menue of ReShade.

Have fun with my big update. Now F1 2014 looking on a lot decisions better as F1 2016 and 2015.

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Now it is all a lot easier. This is a complete package how I run the game on my computer. Climax and Theos, Garages and Interiours. Tracks from me and in coorporation with Theo and Climax F1

New Soundengine of Climax F1 and all of my newest update of this Resource.


Sepang gaves me a big headache because of sponsoring. Baku is looking now more like a real day track, with self shadowing nice sun effects and more.


Here is the huge downloadfile. Copy all in the F1 2014 folder in your F1 2014 folder. Welcome to be my betatesters of new baku version.


https://1drv.ms/u/s!Aj8SRPZ6bMMxhBQs6lXhSyteL5bR

This file is uploaded with microsoft one drive


Hi,
this was a really hard work to make all more compatible to climax f1 mods and krsskos season 2016 mod. I have edited a lot to give you a better graphic on most tracks as F1 2016 has. Look at the amazing tree details and drawing distance. I´ve played F1 2016 and turns out this buggy hell., This game is looking like a game of 2015 now or more. Only grass details and shader detail is more realistic in F1 2016. The framerate is much higher now on rigs with ssd or sata harddiscs.

Before you install my mod install

krsskos mod. Best F1 2016 mod on racedepartment. Updated on all raceweekend.

http://www.racedepartment.com/downloads/2016-season-mod.9669/

and than my trackupdates

here is a link with all my trackupdates. Look at the date for newest updates.

http://www.racedepartment.com/downloads/authors/neffo76.24377/



A astounding sound mod and tire compoound mod with new textures and better glow textures for wheels is climax F1
Complete 2016 V6 Hybrid Engine Audio Visual OSD/LCD Info Pod Tire & Effects Update 5.0


http://www.racedepartment.com/downl...l-osd-lcd-info-pod-tire-effects-update.11952/

install this mod after you installed my mod.


The engine is optimized now for all categories of pcs.

Warning with smaller rigs use not the ultra max 2 settings the game is out of memory on smaller rigs, but looks stunning on good medium rigs and high end rigs. On high end rigs the detaillevel on tracks is high as in games like pcars and asetto corsa and runs with over 100 frames in all details. Max frames on my rig 147.

You can play now in 4k with 60 frames. I have all tested.

Have fun with this update ;):D:O_o:

Changes with this update:
- ultra max 2 settings on objects and trees
- 16 faces for reflections on ultra max 2
- higher crowd details
- now it´s in and a little bit updated the f1 2013 frontend menu remastered in higher quality
- higher tree detail and small object details on most tracks
- optional new detail settings for baku and korea
- rounder wheels in replay mode on near camera positions

- throughout the tirefeature for glow speculars on treads and textures on tires, because use climax f1 tires
- throughout force feedback, use one what you want

- optimized system settings for all rigs
- optimized ornament atributes settings for the night tracks
- optimized image cache settings for trees and objects for best quality
- reduced lagging on higher framerates. More constant frames on ssd and sata harddiscs

and some more


THANXS CLIMAX F1 again for Corperation

See other credits and install instructions in the overview

Here are some screens in 2560x1440 pixel on maxed new details
It is looking more amazing in motion. Only sunny weather.

I will make new screens now with colour calibration for my screen.

Hi,

it is a little bit late. I´vee need more testing

this is update 1.5 and this will be my last update for this mod in a month. I´m going to hospital for a month n tuesday.


Credits:
- Igerarzone 16
- Krsskos
- Climax F1
- Theo Berrekeman
- Dmitry Sorokin
- Talisman

Thank you all guys and some more modders of this nice racing community

Big THANXS to to this really friendly community


What is new in the update:

- improved day lighting with night lighting features for a good contrast and more realistic colours and effects
- improved night lighting Singapore looks awesome
- new slick normalmap reduced reflections on treads
- using now the complete track and car ballancing of Krsskos last update for best compatibility
- delete database files and championship files use KRsskos updated database
- deleted folder without krsskos mod
- deleted files for korea and singapore day

update of those tracks with better lighting for both tracks and reduced windows light for singapore day comes on monday. This is my last update before I go to hospital.

Lighting is reworked for all tracks. New screenshots looking to bright because I have used a new graphicsdriver and I must calibrate my monitor profile again

For Install Instructions look in the overview.

Thank you for all your downloads of my mods. I´m really happy about the high uploads for this mod and some tracks.

With Krsskos new car ballancing, cars feeling much more realistic. Thank you forr that Krsskos.

Have fun with the update ;)
PS: If you want see the breaking smoke on front tires you must deactivate the ABS


Some new screenshots:
More Screenshots of Spa, Monza, Hungaroring and Suzuka you will find in the support menu of this thread on monday

Edit: 03.09.2016 One user tells me that the mod doesn´t work with the files in the folder without Krsskos Mod. Please do not use this folder. On evening I will upload a version without this folder

I give you a more detailed discription on day. I´m really tired

- very realistic new lighting for a big bunch of tracks
- all new detail and lighting updates of the new uploaded tracks
- delete chapions mode files and datbase use Krsskos files
- higher detail for bahrain nighttrack
- higher details for some day tracks
- fixed mercedes material
- new slick tread textures
- new postprocessing for some tracks
and more

I will give you more informations on day

I put a folder for users that have not installed Krssskos Mod in the upload. Put all in this folder in your main game directory of F1 2014. I hope that are the files that you can play korea and singapore day with my last Updates of this tracks. You need the trackupdate for this.

Have fun ;)
Screeenshots coming on day.

Please use my other trackmods and the corporated mod of silverstone from theo berrekeman and myself. The mod doesn´t works correctly on some vanilla tracks, because of a lot engine changes in Rev 4.

Please use for unzipping the filearchives only the last version of 7zip instead of Winrar. Winrar is producing errors, when a file is packed with 7zip. 7 Zip is is using differrent compression format as winrar.


Use the Link below to find all my updates:
http://www.racedepartment.com/downloads/authors/neffo76.24377/




Hi,
this is my really big update that gives the game reworked physics of the track, more bumpyness. Look how the suspension is working now.
I have changed the light a little bit more for more realizm. When I´m looking on the sweet FX mods for F1 2016 I can see users want it to cartoonish. Now the light is no more oversaturated on day tracks, but it has very natural colours


Copy this mod ever at last if you use other mods of other authors, because of my changes.

The ai is now a mix out of Krsskos AI for difficulty, IGEARZone 16 for AI Drivers, Track AI Dmitry Sorokin track ai for cars and tracks. Car balancing is from Climax F1.

And visual physic changes on cars, tracks, surface materials and car materials , damage changes on cars from myself.


Thank you so much guys. I hope dmitry comes back next time. Dmitry and myself we have worked together in the near past on some mods. Big CREDITS for all of you guys. :thumbsup::thumbsup:

What is all new:

- new track ai
- new visual physics for the cars
- more lens effects
- more realistic lighting
- reworked materials for all cars
- tiretreads textures for slicks
- better working normalmaps (look on armcos)
- better wind for connifer trees
- more volume for the light
- and more

Have fun with this big update but not in size :)
Thank you all for the high downloads and nice comments. I like this community. ;):D:roflmao::thumbsup:


For Install Instructions look at the overview. Performance is 40% better as on F1 2016 the new Game.

Some Screenshots from Monza and Spa. Spa update is coming soon.

Edit: 27.08. Small bug in last update. Wrong tiretexture for slicks and not the highest configuration file for effects in default version:

Fixed Version comes on day.


Hi,

this is my big update for this mod.
I´ve changed a lot for a absouloutely high quality driving experience.


Here are all the changes:

- improved swinging trees (treewind)
- fixed mercedes cams and other cams
- improved crowd light looks like real people
- more birds and seagulls
- more physical leaves and pollen
- improved overall lighting
- better looking night light
- dry tarmac smoke
- improved breaking discs
- improved tires
- better looking normalmaps (Features of Grid Autosport)
- longer living for skidmarks on track and grass
- huge smoke effects
- burnout tiresmoke
- crisper and more glowing sparks
- darker heavy rain weather
- realistic overcast

Next update is spa sponsoring


For installation look at the overview
and for the low system specs update installation look below.


I put a new folder in the update for users with lower rigs. The update quality looks nearly the same to the last update. Some of the new improvements costs more performance.

Look in the F1 2014 folder of the update. Here you found a folder which iis named lower system effects. Open the folder and copy all out of the F1 2014 folder in your effectsfolderof the main game F1 2014 folder.

I hope you like it. It is my opinion to make high quality game out of F1 2014. Codemasters copied a lot of my own created textures and effects for F1 2016. I have a lot of screenshots that shows this.

This modification costs you nothing and the performance is 40% higher. In some points this modification together with other modifications of myself and other nice modding artists of this forum the game looks better.

This is so angry for me. On some textures I have worked 3 days or more.


Have fun with this big update ;)

Some screenshots:
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Hi,

this is the first update of this mod now with amazing new screenshots.


What is new

- more realistic looking tires and tire materials
- better night lighting for overcast and rainy weather
- little changes for postprocessing files
- all new lighting for the last tracks is now in this version
- car balanced files for every car (THANX Climax F1)
- new bahrain sky and postprocessing textures
- new singapore sky
- car materials cams and interior matrials for williams

That´s it
Have fun with the new update


I will actualize now the update when I´m uploading new tracks.
Install this at last.

- first krsskos mod
- second my tracks
- cars, garages, wheels, helmets and racing suits

Install all of my mod in your Main Gamefolder and make a backup from your original files

For best mirror quality and lighting quality copy that in your config default under the lines of refreshrate. All what is marked copy.

<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="46">
<cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</cpu>
<graphics_card update="true">
<directx forcedx10="false" />
<resolution width="2560" height="1440" aspect="16:9" fullscreen="true" vsync="0" multisampling="4xmsaa" oldWidth="800" oldHeight="600">
<refreshRate rate="144" />
</resolution>
<gamma level="0.9" />
<textures lod="5" />
</graphics_card>
<graphics_detail level="ultra" />
<shadows enabled="true" size="4096" maskQuality="2" />
<headlights headlightQuality="2" />
<particles enabled="true" wind="true" />
<crowd enabled="true" detail="2" />
<cloth enabled="true" detail="1" />
<groundcover mode="blended" clutter="true" />
<objects lod="4.0" maxlod="0" />
<dynamic_ambient_occ enabled="true" />
<mirrors enabled="true" forceBilinear="true" width="2048" height="512" car_maxlod="0" car_culldist="750.0" />
<trees lod="4.0" maxlod="0" />
<envmap faces="12" size="2048" forceBilinear="true" />
<water update="true" detail="2" />
<skidmarks enabled="true" />
<vehicles characterQuality="4" lodQuality="4" />
<physics environmentalDamage="true" vehicleDamage="true" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
<led_display nativeSupport="true" />
</hardware_settings_config>

Some Screenshots

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