MotoGP 16 Rigid AI Mod

MotoGP 16 Rigid AI Mod 1.1

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MotoGP 16 Rigid AI Mod

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Introduction:

Since i love MotoGP and close racing, i spend a hell of a lot of time adjusting the MotoGP16-Class to my needs. The end result is a game that provides me with races that are actually hard to win.
The AI is rigid, every small mistake makes me lose positions. To early on the brakes? AI is already outbraking you. Missed the Apex? AI does a "Lorenzo/Silverstone2013"-move on you.

I archived this by changing the AI Behaviour and decreasing my Bikes abilities. For example the 3 Tyre compounds are used for balancing the individual circuits.

I think this is as good as it can get for me. But since this community provided me with the tools to do this, and i sucked a lot of knowledge out of this forums, i decided to share this. Maybe someone enjoys it as much as i do.


what it does:

- more Agressive AI
- slightly faster AI
- adjusted Qualifying Laptimes
- small Physic Changes
- Circuit Fixes

what it does NOT:

- Rain Races, because i think they are broken beyond repair.
- Aiming at realistic bike behaviour
- Tyre decay. I play with tyre wear off because different compounds are a good way to balance the individual tracks.


DETAILED FEATURES:

AI:
- AI is more agressive towards the Player
- AI does not give up once the Player overtook them
- decreased "safety zone" around the Player, so AI does not avoid the Player by a mile
- AI reacts faster while avoiding collision with the Player, so AI does not lose as much time
- Individual fixes for AI Factory Yamaha and Honda (better Launch Control and Anti-Wheelie)
- Stronger AI Factory Honda Team. A little bit more topspeed and adjusted braking power to make Marquez more competitive
- Corner fixes on various circuits, major improvement of Sachsenring
- Individual Changes to AI-Riders for Qualifing and Race

PHYSICS:
- Bikes take more time to lean, so Players superiority in Sectors like the S-Curves in Austin is decreased
- Individual Gripvalues for Player-Tyres to balance agains AI

GENERAL:
- no Rain
- Qualifing Laptimes about 0.7 sec faster than fastest AI-Lap in race to make Qualifing a challenge.
- fixed Racedistance for Silverstone (Milestone 30 Laps, Reality 20 Laps, Mod 21 Laps see below)
- increased Racedistance for Silverstone and Sepang to have 8 Laps (istead of 7) on 35% Distance Setting
- Modified Files overview as .txt to allow you easy combination with other mods



FURTHER DEVELOPMENT:
I develeoped this mod during a period where i had a lot of time. this has changed now. i might update this from time to time, but don´t expect me to adjust this to your liking. if you want this game to be the "perfect" experience for you, you need to put in the time and do it for yourself. because everyone want something different.



THANKS TO:
- Dyego JhOu for providing MGPBMLEditor
- Giovaneveterano because my "Physics" are inspired by his mods and for the modding guide
- whoever created Mixfile-Remixer
- Leo Sternbach for developing Valium



You can use assets of this mod in your own mod, but give me some credit in the description
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Latest updates

  1. Small Update

    Changelog 1.1: - small changes to Qualifing-Times - removed written Tutorial-Part. Unfortunately...

Latest reviews

I'm using it now I think it's great of the few physics that can be used on the track at the moment. (Ride2 far surpasses this in gameplay). Thank you
Good job, dedicated physic mod what do you suggest to improve the competitive in the race. Can you give me link to download it ?
good mod. i feel on the race AI is not competitive. are you have link to download dedicated physic mod to improve it ?
Vayte
Vayte
There are plenty to choose from, just browse through the download section for this Game and pick one. My Download folder contains a txt File which list the Files i changed for this Mod and what they do to make Mod combinations easier.
thanks for mod, i wanna ask you. what is name of file BML to edit AI laptime race?
And i find a BUG if race handlebar often could not to control. So i hope you can fix it.
Vayte
Vayte
the ai laptime in race can´t be edited easily. it is a result of changing multiple parameters in different files.
I think that 1.0 was better but this is the best mod i ever seen for VRTG. I hope you continue this mod also in rain condition, maybe not all condition but rain should be nice ;)
Vayte
Vayte
thank you
It's a very good mod, probably the best one in terms of lap time in qualifying and race, finally some fun in playing during race, some fighting.

However ai is still a bit too slow even in realistic difficulty on some tracks (i can quali 1st with -.600 in catalunya for exemple)

Very good job anyway !
Vayte
Vayte
Thank you. As stated in the description, this mod does not aim to make the ai faster (however, it is a litte bit), but more agressive. I suggest using an additional physics mod to balance yourself against ai.
What a great mod! Now I feel this games' AI became competetive. Races are fun now, I play as Vinales and after 3 rounds I am 5th in the championship fighting every race to the limit. Great work mate!
Vayte
Vayte
Glad you like it
Thanks dude, this is awesome. really appreciated your work
Vayte
Vayte
thank you
Hello, nice Mod, but i dont think that the Honda has more Top Speed than the Yamaha, i would rather make the Ducati faster on Straight than the Honda or Yamaha
Vayte
Vayte
You are right. however, i prefer marquez to be competitive. he had no chance against the yamahas before. you can remove this by setting fBrakeForce to 3600, fRearBrakeForce to 1300 and fMaxTorque to 150 in PHYSICS/VEHICLES/STANDARD/MOTOGP_HONDA_RC213V_2016.BML.
THIS IS AWESOME !!! I PLAYED WITH YOUR MOD AND ...WOW.... I LIKE IT VERY MUCH!!! IT WOULD BE GR8 IF YOU COULD MAKE THE SAME FOR 2015 RACES AND FOURSTROKE!!! GR8 JOB
Vayte
Vayte
thank you. it is very unlikely because i don´t have the time for this. but most changes made by this mod should affect motogp15 and possibly 4strokes anyway. however the qualifing-times are definitely missing for this classes.

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Author
Vayte
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