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MotoGP 16. Faster & Advanced A.I MOD 1.0

Harder, Faster, Furious Ai behavior

  1. swaty


    lemanscurve no filter.jpg

    Mod Features for MotoGP

    - [Faster] Cpu race pace
    - [Original] Player physics
    - [Q1 /Q2] Laps updated with sector
    - [Plus] Helicopter Replay view​

    :confused:I’ve made this mod for those who find the game easy to beat in simulator level. :confused:

    The AI now is faster and more aggressive. I have tested most tracks with it and I’m getting faster laps with this mod in comparison to the original game. Various issues have been tuned for a greater challenge. For example the cpu does more than a second in some cases for each lap in some tracks, in others more than 2 . :notworthy:

    I am mainly targeting the MotoGp category however moto2 and moto3 might be affected. This is actually confirmed by other players...:thumbsup: btw If the game is too hard just lower the difficulty. :redface:

    The AI has really been pushed. Yes, AI has been pumped, are faster, more aggressive, powerful and with a touch precision, they are a lot harder to beat. The pace they reach really speaks for its self. So don’t expect a fair fight.:mad:

    ducatirb1.jpg

    Some thoughts..

    From my experience in moding motogp 15 I noticed that in 16 Miilestone actually optimized the cpu trajectory. For example in motogp 15, it was a nightmare compromising Sachsenring to make the riders stable since that meant that every time I made Sach more stable the race pace in other tracks was worse.:mad: So... they definitely tweaked something for the better because I haven’t had issues with this track in this version and the first turn is ratther complicated (down slope turn, after a straight). After receiving the first feedback on this mod I realized that this time Austria was going to be my new Sachsenring. :cry: One of the reasons being that in corner 1 and 3 (or as Crutchlow would put it, corner 1 and 2) have blockers on the inside of the curves (I have no idea if these can be removed) and becuase of the bumpy turn at a high point.

    Personal victory!:notworthy:

    I was able to make the AI pull off ,finally , 1.24.xxx in Phillip Island. Other tracks, even Red Bull i managed to put the cpu in the 1.22.xxx range, stable.

    Track records :cautious::​

    Records.jpg

    Install Instructions:
    1.
    Make back up of DATA.MIX located at install directory

    2. Copy and replace DATA.MIX with the downloaded one

    EXTRAS
    BeforeAfter.jpg

    TEX.jpg

    Helicopter Replay view




    Enjoy :barefoot:
    Terminatorvib.gif

    Speed225.jpg

Recent Reviews

  1. senbei6
    senbei6
    3/5,
    Version: 1.0
    Testing this on the Mugello track to see if the pilots drew a more correct way see that still outside the track at some stage not get notice the difference in difficult level still very fast try some other track like Australia that also go at a rate too fast I can not assess positively or negatively thanks for your work
    1. swaty
      Author's Response
      Oh.. ok.. well..if its too hard lower the difficulty
  2. fefa
    fefa
    3/5,
    Version: v0.9.7
    Motogp : juego en difícil con este mod, la IA cambia mucho de un circuito a otro , pasan de ser extremadamente rápidos como en mugello a ser facil en Alemania. Los tiempos de la Quali de la IA son 4 segundos mas rápido que en la race en promedio. Igual gracias por su esfuerzo

    -IA Quali Mugello 1.44...(difficult pro)...unrealistic
    -My time 1.48 similar to the actual motogp 2016
    1. swaty
      Author's Response
      Q time fixed in version 1.O!

      Si estas haciendo 1,48 en mugello, siento decirte que este mod no es para ti. Es para los que hacen almenos 1,45. Además los records vienen en la presentación de la página por lo que tampoco debería ser ninguna sorpresa. salud.
  3. cris_mc
    cris_mc
    5/5,
    Version: v0.9.7
    awesome mod, i tried in moto 3 and it's harder, so much fun fighting, keep it up
  4. stanson
    stanson
    5/5,
    Version: 0.7
    In my opinion this is the best mod although I only tried it for Moto2. AI became much more competetive an without making mistakes I finish my races on 7-10 place with my custom rider. Excellent gameplay.
    1. swaty
      Author's Response
      Cheers, glad to know Moto2 was affected for the better
  5. GabryMombi
    GabryMombi
    3/5,
    Version: 0.5
    The idea is good, AI is actually more aggressive, but as stated by another guy, the basically go wide in every single corner, losing time, so it's useless.
    1. swaty
      Author's Response
      Behaviour corrected in 0.6 and onwards