Montreal FSR 2015, built&converted from rF1 version by David Dominguez, 2015 updates and bug fixes by JES.
25.5.2015:
-Improved grass shader and textures
-Fixed random white lines physics crashes by making lines noclip
-Tweaked road reflections
-Fixed no grip on some offroad materials
-Fixed monitors & jumbotron feed
-Fixed transparent trees on all settings
-Added fog
-Tweaked textures lighting for new HDR
-Lowered exit anticut in turn 8
-Replaced track icons
-Loading screen by Kris Cobb
-Improved AI fast and pit path
-New realroad profile
25.5.2015:
-Improved grass shader and textures
-Fixed random white lines physics crashes by making lines noclip
-Tweaked road reflections
-Fixed no grip on some offroad materials
-Fixed monitors & jumbotron feed
-Fixed transparent trees on all settings
-Added fog
-Tweaked textures lighting for new HDR
-Lowered exit anticut in turn 8
-Replaced track icons
-Loading screen by Kris Cobb
-Improved AI fast and pit path
-New realroad profile