I got this small idea when i was driving to home in snowfall about week ago that maybe it's possible to do snowy rally stage for AC. After 6 hours of work i was successfully managed to get stage to work as planned.. Stage contains 4 different type of surfaces with different grip levels.
I used Monte Carlo Special Stage 3 V1.0 for rFactor by AdriánIzquierdo as base for my version and i have his permission to release stage..
Pure fantasy 13,6 km stage
I prefer to use ambient temp 10°c and not better track surface than green.
Changelog is too big and i don't even remember all changes..
Visit also original maker site: http://adrianizquierdosimracerblog.blogspot.fi/2015/02/monte-carlo-stage-3-conversion-made-by.html
Monte Carlo Stage 3 - TTM V1.03
Monte Carlo Stage 3 - pure fantasy stage
Very good track; very well done. But...
I was unable to start the run - even hotlap - until I check the log which ended by:
[code]LOADING SPLINE: content/tracks/montecarlostage3/ai/fast_lane.ai
Loading AI Spline: content/tracks/montecarlostage3/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
LOADING GRID DATA
Spline is at last version
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
d:\dev\devkn5_release15\ksphysicsac\ai\aispline.cpp (667): AISpline::calculateNormals
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (278): AISplineRecorder::load
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
d:\dev\devkn5_release15\ksphysicsac\track.cpp (125): Track::initAISpline
d:\dev\devkn5_release15\acs\trackavatar.cpp (440): TrackAvatar::initPhysics
d:\dev\devkn5_release15\acs\trackavatar.cpp (62): TrackAvatar::TrackAvatar
d:\dev\devkn5_release15\acs\sim.cpp (896): Sim::loadTrack
d:\dev\devkn5_release15\acs\racemanager.cpp (328): RaceManager::initOffline
d:\dev\devkn5_release15\acs\racemanager.cpp (170): RaceManager::loadSessions
d:\dev\devkn5_release15\acs\sim.cpp (288): Sim::Sim
d:\dev\devkn5_release15\acs\splashscreen.cpp (296): SplashScreen::postRender
d:\dev\devkn5_release15\ksgame\game.cpp (185): Game::onIdle
d:\dev\devkn5_release15\ksgame\game.cpp (210): Game::run
d:\dev\devkn5_release15\acs\acs.cpp (434): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776D59ED)
00000000776D59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007790B371)
000000007790B371 (ntdll): (filename not available): RtlUserThreadStart[/code]
So, I've removed the ai files and then the level loaded fine.
What really amazes me, behind all other stuff, is - how * long is this stage!
I was driving with Broadspeed Jaguar and keep thinking "omg, it's so hard to keep it on the black stuff (white I mean) how much longer do I have to do it?!?" but, during this amazing 13 minutes record lap:), smile was never off my face. :)
And you even make trackside cameras! Wow mate you really did some great job.
Frankly an amazing track ! The grip is very realistic with Kristaps' surface.ini, you should make that by default so we can use this road online (solo players can put the other value to their liking, but for online we need to all have the same file)
You have 2 problems mate for online :
- your name contains some characters assetto doesn't like, I personally had to rename it to a lowercase name without any space or anything (montecarlostage3)
- we'd highly like you to put 16 pits or more, so that we can put multiple cars and people can switch from one another (lower number of pits only allows for same car otherwise we can't drive together in groups).
I'd like to thank you for your work, and really hope that you'll consider my suggestions as this road will be hosted on the NekoRacing - Roadtrip <3 server in 2 weeks if its useable as we'd like, you did an amazing job and its a real pleasure to see such content on AC !
Such an awesome track. Yes it's a conversion but a very good one to say the least, nice textures used. I was shocked to even see all the snow spray off the tiers. I'm glad you had that thought. This will take me a while to learn though as I can hardly make out some of the road ha. Only if other modders will learn by you're example, well done.