Melbourne overhaul with updated road shaders, 3D walls, improved pitlane, and added garage details.
Hello AMS racers,
Here we have another intensive track rebuild.
Melbourne Albert Park v2 for AMS
New track surface rebuilt from scratch due to bugs in the mesh.
Increased poly density with new road noise.
New road mapping, dynamic track, groove vertex paint.
New curb texture with worn curb shader
New scratch built 3D wall mesh and mapping.
New custom wall textures.
New scratch built fence mesh and mapping.
More accurate pit lane entry.
New 3D pit wall rail.
Reiza garage details
Track edge lines and pit lane markings rebuilt. Using Patricks original road markings.
Track side and bridge adverts adjusted where needed with new textures.
Start lights converted to Reiza standards in a more realistic position.
New and improved AI, support for 36 cars with 12 pit boxes. The first 24 cars will park in the main garage, additional cars will park in front of the secondary garage.
Cut track detection is calibrated. Corner apex is rigorous, runoff is a bit more forgiving.
Lots of small issues fixed and details added that didn't make the change log.
Special thanks and credits to Reiza for their graphics technology, garage objects, and base textures modified for use in the track surface, curbs, walls, and adverts.
Please use the support forum for any issues, and be sure to leave a rating / review when you can.
Enjoy,
Gringo
___________________________________________
Melbourne v1
Hi everyone.
I am proud to propose you this Melbourne for AMS; Proud because it was not a piece of cake ^^. Very old mesh from GP4 initially released by Euroracers who kindly gave me permissions to use their version.
I have tried to respect the actual layout in terms of sand traps, road marks, curbs, etc. Road marks were a lot of work as it is a street circuit. Some marks are erased for the race so I used some vids to see what is exactly present the day of the race.
Road mesh was also a big work because of the poor mesh "reolution" of the initial version (turns). I have also modified the pit entry but I could not reach exactly the real configuration.
Others things has been updated to AMS standards as much as possible. I really like this track in F1 and superV8. Did not test other cars there.
I hope you will enjoy it
2 seasons and DRS for F1 fan.
I also added the random skies.
For offline racers, please be more patient.
Thanks to Euroracers for permissions
Thanks to Denis for loading screens
Thanks to Luigi for his fantatsic cams, it is a lot better with his precious work
Thanks to Gringo for AIW and TDF
Hello AMS racers,
Here we have another intensive track rebuild.
Melbourne Albert Park v2 for AMS
New track surface rebuilt from scratch due to bugs in the mesh.
Increased poly density with new road noise.
New road mapping, dynamic track, groove vertex paint.
New curb texture with worn curb shader
New scratch built 3D wall mesh and mapping.
New custom wall textures.
New scratch built fence mesh and mapping.
More accurate pit lane entry.
New 3D pit wall rail.
Reiza garage details
Track edge lines and pit lane markings rebuilt. Using Patricks original road markings.
Track side and bridge adverts adjusted where needed with new textures.
Start lights converted to Reiza standards in a more realistic position.
New and improved AI, support for 36 cars with 12 pit boxes. The first 24 cars will park in the main garage, additional cars will park in front of the secondary garage.
Cut track detection is calibrated. Corner apex is rigorous, runoff is a bit more forgiving.
Lots of small issues fixed and details added that didn't make the change log.
Special thanks and credits to Reiza for their graphics technology, garage objects, and base textures modified for use in the track surface, curbs, walls, and adverts.
Please use the support forum for any issues, and be sure to leave a rating / review when you can.
Enjoy,
Gringo
___________________________________________
Melbourne v1
Hi everyone.
I am proud to propose you this Melbourne for AMS; Proud because it was not a piece of cake ^^. Very old mesh from GP4 initially released by Euroracers who kindly gave me permissions to use their version.
I have tried to respect the actual layout in terms of sand traps, road marks, curbs, etc. Road marks were a lot of work as it is a street circuit. Some marks are erased for the race so I used some vids to see what is exactly present the day of the race.
Road mesh was also a big work because of the poor mesh "reolution" of the initial version (turns). I have also modified the pit entry but I could not reach exactly the real configuration.
Others things has been updated to AMS standards as much as possible. I really like this track in F1 and superV8. Did not test other cars there.
I hope you will enjoy it
2 seasons and DRS for F1 fan.
I also added the random skies.
For offline racers, please be more patient.
Thanks to Euroracers for permissions
Thanks to Denis for loading screens
Thanks to Luigi for his fantatsic cams, it is a lot better with his precious work
Thanks to Gringo for AIW and TDF