There's a reason Magione only lets 18 on track - the pit only has 18 garages. Nonetheless. In online races, the pits are collision-free anyway, and the track itself has enough grid space for 32 drivers to start a race. This mod makes that possible. As usual everyone involved needs to have it installed - it doesn't change the original track, just appears alongside it.
The extra cars pit in the gaps in between the existing pits; if you have 18 or fewer cars, they just use the regular spots, but after that it fills in 14 of the gaps.
Installation (how this works):
Extract this to the track folder along side the original Magione folder. You should see
You will need the base content of version 1.1 present in order to use this - it uses the new 'track layout' feature to reference the original track's archived data without having to modify it.
Delete magione_32 from track folder.
The AI, unlike multiplayers, can run into you in the pits - so if you start a practice or qualifying session, there's a little chaos in the pits before everything gets sorted out.
Due to all the chaos, large numbers of AI are very CPU heavy - I saw it rise to as much as 3 times the usual physics% for 32 cars, which is already close to the max my CPU can handle. For an actual race this shouldn't come up, for practice/qual against AI, you may struggle with loss of realtime in the first lap or so as the AI all exit the pits.
Longer cars may actually spawn colliding, I did not test in detail. Like I said, it is a small pit lane.
I welcome ideas for how to rearrange the pits so more cars can be accomodated. This was just the easiest way to get it testable & leave the pits in places that can be used while racing.