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Kissmyrank - Local Assetto Corsa Server Plugin 1.6f

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v0.5c Fixed car check when the car is not connected. Fixed UDP Relay not working properly. Other improvements and fixes. Thanks to IZI for helping with the tests.
v0.5b New Ping Limit: you can configure "max_ping" and "max_ping_deviation" limits, as well as the ping check interval (amount of time between two consecutive measurements). Added "race_min_players" value to the config. Collision chat notifications now include the name of the other driver. config.json was changed. Update accordingly and don't forget to configure the proper "ac_server_http_port" so that it matches your server_cfg.ini HTTP_PORT.
v0.5a Fixed multiple auto-restarts on first lap carnage.
v0.5 New UDP Relay Feature that allows to relay the information coming from the Assetto Corsa server to other UDP plugins. It works like AC Server <-> Kissmyrank Plugin <-> Other plugins (e.g Minorating, Stracker etc.). In order for this to work you need to set the other plugins as if the Kissmyrank plugin were the AC Server (have a look at the config for more). config.json was updated. Please overwrite the old file.
v0.4e Fixed car_id is not defined error. Added configuration options to control the race auto-restart depending on the first lap collision count (see config.json for more). config.json was updated. Please overwrite the old file.
v0.4d Fixed wrong AUTH_PLUGIN_ADDRESS tip on plugin start.
v0.4c Implemented support for the Assetto Corsa Auth (set "web_auth_server_port" port 0 to disable). The Kissmyrank Plugin can now poll external auth servers via its auth relay feature (e.g. Minorating, Stracker, another Kissmyrank Plugin etc., see config.json for more). Fixed an issue with incorrect damage calculation. Added support for time based races. Fixed incorrect race prize calculation. config.json has changed. Please update the old file. Thanks to Bruno32600 for all the feedback so far.
v0.4b Added Recent Activity tab to the Web Stats. Laptime Challenge (gives reward to players as they get faster and level up). This is useful to motivate players to set times. Reward can be set in the options (set to 0 to disable the feature altogether). Fixed an issue with prizes not being assigned to drivers that disconnect immediately on race finish.
v0.4a Fixed missing AC server name on the Web Stats Page.
v0.4 Added Leaderboard (times are saved per car and per track). Added a Web Stats Server (http://yourserverip/) that allows everyone to access the Leaderboard. Default port is 80. You can change port or set the port to 0 to disable. Added Chat commands: now players can request their stats, toggle notifications etc.. Type kmr help in game for a list of commands. Penalty cost can now be set in the config. Lapping and hotlapping cars are now going to be charged for damage on their car (this is more fair as they already get the protection and the offending car is fined with the additional penalty, thanks AJ Clarke for the feedback). Fixed an issue with autokick on join not working properly. Race prize is now also based on race length. Added fastest lap announcement in race. Added fastest lap prize (in race and overall). You can now see which car was driven by the player that took the pole or set the fastest lap. Added Server Minimum Driving Requirement Standard: this allows to filter out players that are not capable to set a time within x% (default 110%) of the fastest Leaderboard lap (with the same car) in a certain amount of valid laps. This feature is fully customizable: you can set it to only work when the server is getting full and control if players should be given a second chance over time. Set minimum_driving_standard to 0 to disable the feature altogether. Added new console commands (reload, save, get_track_length, set_track_length, get_track_name, set_track_name, get_money, reset_money) for controlling the plugin without restart. Better handling of track change, server name change and server restart (just type "save" and then "reload" if needed and the plugin will automatically parse the new server configuration). Many other improvements and fixes. This is a major update, replace all the files in the folder with the new ones (including config.json and tracks.json) and then edit the new configuration as you see fit.
v0.3b Fixed an issue with auto-kick.
v0.3a Fixed a silly issue with paths that would crash the plugin on start.
v0.3 Increased default car update rate. Lapping and hotlapping protection is now more reliable. Protection area is now expressed in meters. Drivers now have to also pay for collisions with the environment. Collisions repair cost is now gauged over the relative velocity. Collision base cost for both environment and car to car collisions can be set in the config. You can now change the currency symbol and the thousands separator. Prizes are now related to the entry and sponsor fees. Added support for the practice session. Better race result calculation. Added more logging in the console. This is a major update, please make sure you use the latest config.json file.
v0.2a Race entry fee. Entering a race now costs money. Set to 0 to disable.

Race Entry Fee was introduce to promote responsible behavior and to encourage drivers to finish the race. Basically a driver pays to enter a race session and can make up for that amount only by finishing the race and cleanly beating another driver. It defaults to about 1/10 of the minimum reward which means that with default settings a driver would have to ragequit or be last 10 consecutive times to lose 1000€.
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Reactions: Ian Navarro
Switched to money for the sake of better realism. This better justifies both car being penalized in a collision as they have to pay to repair the car. Collisions now cost 1000€ each. This opens many possibilities and could be used for other rating systems too.
New list_players command. Added console logging for pole and race winner.
Fixed an issue with ranks not being saved on quit.

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