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Interior Single & Custom LED Lighting 1.2

Examples and description for lighting interior LEDs single pr special paired.

  1. Melphiz
    Almost end of F1 2012 game era but still I want to share my research.

    This mod contains files and description to make the interior LEDs light separately one after one or create custom groups to light.

    The files are not for standalone use, you have to either import them or can use them as example to create your own LED lighting series.

    If you want to use this mod into your mod, implement the correct credits and tag me, thank you.

    Examplevideos:



    ##################
    ##### Files: #####
    ##################



    I have prepared you four different folders

    * F1 2012 custom LED
    for fluent light flow (color bars)

    * F1 2012 default
    LED for the 15 game's default LED

    * F1 2012 Ultra Real LED
    alpha mask for icemanLF's ultra real LED lights which miss single lighting

    * F1 2013 Ultra Real LED teams
    some teams with complete LED sequences, background and alphamask
    I am not sure if I continue this as some sequences in reality do not work ingame

    please take a look at the screenshots in the mod file

    ##################
    ###### Use: ######
    ##################


    import the wanted file(s) into any

    F1 2012\interiors\<team>\int_<team>.pssg with ryder's pssg editor


    ###################
    ##### Basics: ##### [for modders]
    ###################


    The game reads different levels of grey.

    * darkgrey is given, do not make it darker or the game will handle it as black (LEDs always active)

    * the limit of grey is 80% more brightness of the darkgrey after that you can only go in 3% steps, 92% and above will be read as one
    [so limit is: ... 79, 79, 80, 83, 86 ,89, 92]


    so the scaling for these 15 LEDs go:

    0 !6,12,18 ... 66,72,78! 84
    darkgrey grey becoming brighter whitezone

    I advice to not go higher than 80 for grey as stated in olive colored font above

    The outer and inner files come with 12% increasing.

    Remember:
    The game reads from the darkest gray (low REVS) to white (highest REVS) so you can create different pairs of zones even blinking from left to middle to leftmiddle to rightmiddle to right or so.

    Example: (with custom "int_digi_tach_full.tga" and custom "int_digi_tach.tga"
    0 - 22 - 44 - 66 - 88 - 77 - 55 - 33 - 11

    Will be read as:
    1 - 03 - 05 - 07 -last- 08 - 06 - 04 - 02

    Another example:
    0 - 12 - 24 - 36 - 48 - 60 - 72 - 78 - 78 - 78

    Will be read as:
    1 - 02 - 03 - 04 - 05 - 06 - 07 - 08___08___08 at same time


    ###################
    ### Not Working ###
    ###################


    darkgrey next to white without any grey between will not work

    * impossible: 0 - 84 OR 0 - 84 - 0 etc.

    but you can use darkgrey to lightgrey

    * possible: 0 - 78 OR 0 - 78 - 0 etc.

    I am not aware if the game needs equal scaling but I recommend it.

    UPDATE:
    If you want to use LOW REVS lights + HIGH REVS lights only, so darkgrey + white, it goes like this:
    Here is an example of the three .dds next to each other (based on 2007 Williams interior)
    [​IMG]
    blue will light up at 1st REVSlevel, green will light up at 3rd REVSlevel

    UPDATE 2
    It seems the game reads each different greylevel as a different REVS level.
    So you can take the given darkgrey and set brightness +1% the game will read it separeted already but you won't notice it if you are not very sensitive with your throttle.
    So all in all you can get 80+4 LEDs in one wheel to light separated.

    ####################################################################

    regards, (c)Melphiz 2013 @RaceDepartment

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