Hockenheimring 1988

Hockenheimring 1988 1.41

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V1.41 - 2015-04-30
- fixed missing time attack mode
- minimized flickering of grandstand people
V1.4 - 2015-04-10
- fixed bug with timing in dtm layout

V1.3 - 2015-04-10
- rebuild for AC 1.1
Pls. delete the folders "hockenheim88_dtm2 and "hockenheim88_gp" in advance od extracting.
SBB Autodownload user don't need to take care, the auto-downloader will do it for you.

V1.2 - 2010-02-17:
- changed some pistop positions
- tweaked AI for GP layout
- gain some FPS

V1.1 - 2010-02-15:
- working startlight
- new shaders
- re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint

V1.0 - 2010-02-08:
- implemented the race groove
- TV-CAMs by B1ackbird

V0.9.33-1 - 2010-02-06:
uff that were to much changes to be mentioned here ;-)
I only would like to point out some changed here:
- New DTM layout (
)
- physical road layer with increased geometry
- new shader (thanks to rainmaker for borrow)
- new moveable objects
- fixed hotlapping issue about the eco cars with three wheels only ;-)

V0.9.33 - 2010-01-24:
- inital release beta release for internal use
Pls. notice this is a beta release, pls. don't upload to other community server without my confirmation


have a lot of fun with this nice track,
derDumeklemmer
Hockenheim 1988 V1.3
====================

A conversion for Assetto Corsa by Team Schwarzbierbude.de - derDumeklemmer

The 1988 F1 Season was build from scratch by for rF by my old friend Carrera.4!
who kindly gave me his blanket permisson to convert all his current and upcomming tracks.

THANK YOU SO MUCH FOR THIS KIND OFFER!
MY BIGGEST RESPECT FOR HIS AMAZING WORK!

Team Schwarzbierbude.de will take care to convert his great '88er tracks to Assetto Corssa one by one.


FEATURES:
=========

- 36 Pit places

- pit limiter

- MP pit stops

- Collision objects (moveable signs)

- physical road layer with increased geometry

- 2nd layout (DTM) as requested by Robin_NL


CREDITS:
========

- Carrera.4 for his great '88er tracks

- B1ackbird for his TV-CAMs


SPECIAL THANKS:
===============

- DutchDevil for getting me started in conversion issues

- Dumeklemmerin for all her patience and understanding.

- all member of TEam Schwarzbierbude.de for thier efforts in AC modding

..and all the guys I'm in contact due to conversion issues.


KNOWN ISSUES:
=============
- none

YOU'VE FOUND A BUG:
====================
Pls. report bugs in our forum at www.schwarzbierbude.de


YOU'VE FOUND A BUG:
====================


HISTORY:
========
V1.3 - 2015-04-10
- rebuild for AC 1.1
Pls. delete the folders "hockenheim88_dtm2 and "hockenheim88_gp" in advance od extracting.
SBB Autodownload user don't need to take care, the auto-downloader will do it for you.

V1.2 - 2010-02-17:
- changed some pistop positions
- tweaked AI for GP layout
- gain some FPS

V1.1 - 2010-02-15:
- working startlight
- new shaders
- re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint

V1.0 - 2010-02-08:
- implemented the race groove
- TV-CAMs by B1ackbird

V0.9.33-1 - 2010-02-06:
uff that were to much changes to be mentioned here ;-)
I only would like to point out some changed here:
- New DTM layout (
)
- physical road layer with increased geometry
- new shader (thanks to rainmaker for borrow)
- new moveable objects
- fixed hotlapping issue about the eco cars with three wheels only ;-)

V0.9.33 - 2010-01-24:
- inital release beta release for internal use
Pls. notice this is a beta release, pls. don't upload to other community server without my confirmation


have a lot of fun with this nice track,
derDumeklemmer
V1.2 - 2010-02-17:
- changed some pistop positions
- tweaked AI for GP layout
- gain some FPS
  • Like
Reactions: Ischemica
V1.1 - 2010-02-15:
- working startlight
- new shaders
- re-modeled all collision to minimum colwalls instead of complex coll-object for smaller CPU&RAM footprint
  • Like
Reactions: Ischemica

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