This is a HUD configuration for AMS.
The goal was to make a HUD that combines the slick, non intrusive style of the CleanHUD configuration with the functionality of the Original configuration available per default in the game. This HUD is meant to provide all the information a driver needs during a race weekend in-game, be it a Club race online or single player event and be less distracting than the default HUD while doing that.
It is structured into two areas. The bottom right tells you everything you need to know about the car's condition and the middle/top right gives you info about the session.
I made the track map invisible by default because I find it distracting and made the delta display available during the race. There are two different track maps now that are off by default and can be toggled with the "M" and "N" keys. One is small and shows the whole track while the other is bigger and more zoomed in. Check out the last screenshot to see them. I also included a sector timing screen for the practice configuration as well as a clock that shows the session time remaining since that is very useful for qualy sessions.
I also made sure nothing overlaps with any other HUD elements from the game (i.e. mirrors, message display, pit display). It's even Boxer LCD compatible on my screen (16:9; 40 deg FOV; See the second to last screenshot.).
The HUD was originally developed for a 1920x1080 display, but is compatible with a wide range of resolutions now, although I can't test for compatibility with very high resolutions or multi monitor setups. It is recommended to use the low res fuel bar if your resolution is below 1920x1080 to keep it from clipping into other elements. This is included with instructions in the readme file.
Feel free to make any adjustments you want. The editor is located in: [your partition]\Steam\SteamApps\common\Automobilista\Plugins\DynHUD\editor.
Have fun!
Thanks to @robnitro for the suggestion of including a trackmap!
P.S.: The starting lights at historic Spielberg really have only two lights. The HUD displays five lights on tracks that actually have them, I promise!
The goal was to make a HUD that combines the slick, non intrusive style of the CleanHUD configuration with the functionality of the Original configuration available per default in the game. This HUD is meant to provide all the information a driver needs during a race weekend in-game, be it a Club race online or single player event and be less distracting than the default HUD while doing that.
It is structured into two areas. The bottom right tells you everything you need to know about the car's condition and the middle/top right gives you info about the session.
I made the track map invisible by default because I find it distracting and made the delta display available during the race. There are two different track maps now that are off by default and can be toggled with the "M" and "N" keys. One is small and shows the whole track while the other is bigger and more zoomed in. Check out the last screenshot to see them. I also included a sector timing screen for the practice configuration as well as a clock that shows the session time remaining since that is very useful for qualy sessions.
I also made sure nothing overlaps with any other HUD elements from the game (i.e. mirrors, message display, pit display). It's even Boxer LCD compatible on my screen (16:9; 40 deg FOV; See the second to last screenshot.).
The HUD was originally developed for a 1920x1080 display, but is compatible with a wide range of resolutions now, although I can't test for compatibility with very high resolutions or multi monitor setups. It is recommended to use the low res fuel bar if your resolution is below 1920x1080 to keep it from clipping into other elements. This is included with instructions in the readme file.
Feel free to make any adjustments you want. The editor is located in: [your partition]\Steam\SteamApps\common\Automobilista\Plugins\DynHUD\editor.
Have fun!
Thanks to @robnitro for the suggestion of including a trackmap!
P.S.: The starting lights at historic Spielberg really have only two lights. The HUD displays five lights on tracks that actually have them, I promise!