F1 RSS 2016 v1.1 mod for Automobilista
— All 2016 Formula 1 season cars, every 22 drivers;
— UHQ-textures for cars, HD helmets;
— High-detailed steering wheels;
— AMS tyres features;
— F-Extreme physics and sounds.
Changes in v1.1:
— 2016 season drivers suits for Ferrari, Force India, Manor, Red Bull, Renault and Sauber;
— Abu Dhabi GP livery for Red Bull RB12;
— Veh-files FFB fix;
— Drivers rcd files for better AI in single player races;
— New cams by gamer19 (big thanks to you mate!);
— fixed Force India steering wheel's RPM leds.
Changes in v1.0:
— Cars: optimized gen-files for better fps, fixed driver's body instance;
— Steering wheels: added LCD displays and stickers, new stw's for Ferrari, McLaren and Force India;
— Tyres: fixed sand textures and tyre 3d;
— Helmets: fixed helmets material;
— Cockpits: fixed mirrors position and ingame generation;
— Drivers suits: new suits for McLaren, Renault, Haas, Mercedes, Williams and Toro Rosso, new material for better visual on night races;
— Showroom: added table with driver's helmet.
P.S. Created with big love to Formula 1 and gMotor games (Automobilista and rFactor) for simracing fans like me.
RSS Modding Group Facebook page
F1 RSS 2016 Complete Pack 1.1.1
Just add this in f1rss2016.SRS after DRS-Race4Rules = 7
DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
DRS-MinimumCrossings = 3 // the minimum number of times the cars have passed the detection point before it becomes active
DRS-TestDayRules = 1 // for all rules settings:
DRS-Practice1Rules = 1 // -1 means disable DRS
DRS-Practice2Rules = 1 // 0 means DRS is active everywhere on the track
DRS-Practice3Rules = 1 // Positive values should be interpreted as a bitfield with the following bit values:
DRS-Practice4Rules = 1 // 1 = DRS is active only in detection zones
DRS-Qualify1Rules = 1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
DRS-Qualify2Rules = 1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
DRS-Qualify3Rules = 1 // so for the full DRS rules you use the value 7 (1+2+3)
DRS-Qualify4Rules = 1
I like the mod but dislike the FFB, way too heavy (which i see you acknowlege) but when you turn at high speed i cannot feel the road at all in my V2. feels really odd? Once the FFB is good this will be an awesome mod. P.S In the realfeel.ini which realfeel section is it? name?