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F1 RSS 2016 Complete Pack 1.1.1

f1, rss

  1. Nick9320
    2.jpg F1 RSS 2016 v1.1 mod for Automobilista

    Features:
    — All 2016 Formula 1 season cars, every 22 drivers;
    — UHQ-textures for cars, HD helmets;
    — High-detailed steering wheels;
    — AMS tyres features;
    — F-Extreme physics and sounds.

    Changes in v1.1:
    — 2016 season drivers suits for Ferrari, Force India, Manor, Red Bull, Renault and Sauber;
    — Abu Dhabi GP livery for Red Bull RB12;
    — Veh-files FFB fix;
    — Drivers rcd files for better AI in single player races;
    — New cams by gamer19 (big thanks to you mate!);
    — fixed Force India steering wheel's RPM leds.

    Changes in v1.0:
    — Cars: optimized gen-files for better fps, fixed driver's body instance;
    — Steering wheels: added LCD displays and stickers, new stw's for Ferrari, McLaren and Force India;
    — Tyres: fixed sand textures and tyre 3d;
    — Helmets: fixed helmets material;
    — Cockpits: fixed mirrors position and ingame generation;
    — Drivers suits: new suits for McLaren, Renault, Haas, Mercedes, Williams and Toro Rosso, new material for better visual on night races;
    — Showroom: added table with driver's helmet.

    P.S. Created with big love to Formula 1 and gMotor games (Automobilista and rFactor) for simracing fans like me.

    More infos:
    RSS Modding Group Facebook page
    SimRace.su

    3.jpg 4.jpg 6 (1).jpg 7.jpg 8.jpg AMS 2016-07-18 23-47-487.jpg AMS 2016-07-18 23-47-488.jpg AMS 2016-08-25 10-05-32-31.jpg AMS 2016-10-21 01-39-13-39.jpg

Recent Reviews

  1. Bakimaster91
    Bakimaster91
    5/5,
    Version: 1.1.1
    GREAT MOD! However, there is a problem with shadows undearneath the car - its flickering when at higher speeds, it is not looking good.
    Also , I think that RB12 rims are much too bright even when shadowed...
  2. Vladimir Blokhin
    Vladimir Blokhin
    5/5,
    Version: 1.1.1
    Thank you very much!!!
  3. gamer19
    gamer19
    5/5,
    Version: 1.1.1
    Together with CART Extreme RSS F1 2016 is my favorite mod, in AMS and even more...
    And I'm so proud and happy that I have been part of both of them ! How lucky I am huh ?? =)

    Thank you Nick my friend and huge thank you to all the crew !
    1. Nick9320
      Author's Response
      Thanx for everything you did mate! It was a big pleasure to working with you! :)
  4. ClimaxF1
    ClimaxF1
    5/5,
    Version: 1.1.1
    One of the best F1 mods around, really appreciate the update, thank you!
  5. paulof12015
    paulof12015
    5/5,
    Version: 1.1.1
    Fantastic mod! ... great quality, congratulations.
  6. whitewolf1z6
    whitewolf1z6
    5/5,
    Version: 1.1
    Nice work! but there are some textures missing
  7. REICOU
    REICOU
    5/5,
    Version: 1.1
    This mod is awesome, but I think that is there a error whit the first link of download, because is the Pach v 1.1, not the v 1.0,
    and that's why cars are missing textures.

    Sorry for my bad english :P
  8. Sean
    Sean
    5/5,
    Version: 1.1
    Fantastic job! Excellent skins and great detail on each individual cars bodywork.
  9. MaxiSabino
    MaxiSabino
    4/5,
    Version: 1.1
    the improvement of ffb was awesome. Sadly the fps in this mod is very bad....
  10. KoshaPashkin
    KoshaPashkin
    5/5,
    Version: 1.1
    Just add this in f1rss2016.SRS after DRS-Race4Rules = 7

    DRS-MaximumTime = 1.0 // the maximum time between your car and the one in front (in seconds)
    DRS-MinimumCrossings = 3 // the minimum number of times the cars have passed the detection point before it becomes active
    DRS-TestDayRules = 1 // for all rules settings:
    DRS-Practice1Rules = 1 // -1 means disable DRS
    DRS-Practice2Rules = 1 // 0 means DRS is active everywhere on the track
    DRS-Practice3Rules = 1 // Positive values should be interpreted as a bitfield with the following bit values:
    DRS-Practice4Rules = 1 // 1 = DRS is active only in detection zones
    DRS-Qualify1Rules = 1 // 2 = DRS is active only after the minimum set number of crossings (in DRS-MinimumCrossings)
    DRS-Qualify2Rules = 1 // 4 = DRS is active only if within DRS-MaximumTime of the car in front
    DRS-Qualify3Rules = 1 // so for the full DRS rules you use the value 7 (1+2+3)
    DRS-Qualify4Rules = 1
  11. cico76
    cico76
    5/5,
    Version: 1.1
    Same here, no DRS, Thanks.
  12. erckM
    erckM
    5/5,
    Version: 1.1
    Very good, but I have a problem, for me the cars are without drs. Is that just for me or did someone else notice that too?
  13. BurritosBR
    BurritosBR
    5/5,
    Version: 1.1
    Thank you so much man !!! I-N-S-A-N-E WORK YOU GUYS GOT HERE <3
  14. Kinex
    Kinex
    5/5,
    Version: 1.1
    Finally a realistic 2016 season mod !!
    only needs some talent files and real sounds
  15. BattleOvce
    BattleOvce
    5/5,
    Version: 1.1
    Fantastic
  16. gamer19
    gamer19
    5/5,
    Version: 1.1
    Finally !
    Off for some testing now. =)
  17. EuroDanny
    EuroDanny
    2/5,
    Version: 1.0
    Beautifull cars but the FFB is just taking the fun out of driving them. It's spikey and feels dead in the corners.
  18. Steve Bird
    Steve Bird
    5/5,
    Version: 1.0
    Superb. Are there any talent files doing the rounds yet?
  19. HK2014
    HK2014
    5/5,
    Version: 1.0
    A Must-have mod! except the FFB a bit too strong, everything's perfect!
    Have you planned to make real sound corresponding to the engines ?
    1. Nick9320
  20. Tony
    Tony
    4/5,
    Version: 1.0
    I like the mod but dislike the FFB, way too heavy (which i see you acknowlege) but when you turn at high speed i cannot feel the road at all in my V2. feels really odd? Once the FFB is good this will be an awesome mod. P.S In the realfeel.ini which realfeel section is it? name?