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DriveVibe - Body Shaker 1.5

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New in V1.5:
- Using 50 Hz now
- Adjusted sound volumes for effects
- Much better matching of sound effects

Install:
- Get 2 bodyody shaker and an amp. I'm using
https://www.amazon.de/gp/product/B0000WR4F2/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
https://www.amazon.de/gp/product/B00E4AODZA/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
- Connect the amp to your sound card (rear output for me, might be side output for you)
- Connect the body shaker to the amp
- Configure your PC sound card to be 4 speaker ("Quadrophonie")
You might need to install the sound card app/software matching your mainboard sound card.
For me it's "RealTek Audio Console"
- Run DriveVibe. No install needed, just run it.
Press 3 to test the body shaker. Hopefully you feel the body shaker left and right for a second.
- Run Assetto Corsa (or ProjectCARS (enable the shared mem in teh game config))

Optional install (highly recommended):
This is a low pass filter to only get the DriveVibe sound effects to the body shaker
and filter out all higher frequences. Regular game sound sounds ugly on the body shakers
and limit the effect.
- Install Equializer APO (I needed different settings from the default, see the picture)
- Setup the config similar to the one in the config, see the picture
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Added support for ProjectCARS2.
Please use version 1.1 for ProjectCARS1.
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You can now select the sound card on which DriveVive outputs the sounds. This can be useful if you have headphones on a different sound card or Oculus Rift.
The .ini file has now a 4th setting (sound card number) which is saved if you exit with ESC key. Clicking the X button doesn't save the setting.
Added volume scale factors for gear, slip and camber. Please edit them in DriveVibe.ini and see the README.
Not too much of a change (but I feel it's close to V1.0).
Mostly added volume control (use cursor up/down) to set the effect strength. Smaller events are now stronger as well.
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Changes:
- support of tyre slip feedback
- only do one vibe with gear shifts (instead of 2)
- vibes only if speed >= 5 Km/h
- initial support of Project CARS

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