Bridgehampton Race Circuit

Bridgehampton Race Circuit 2.0

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REMOVE OLD TRACK FOLDER FIRST! DO NOT OVERWRITE!

This is a complete rebuild of Bridgehampton. Fall or autumn has been removed as a layout. I may release a skin pack at some point but it will never be a second 'layout' like it was in 1.1.

There are too many changes to list but there is a substantial change to the overall layout to be much more accurate. T1 is now based on Lidar data as well. Many new textures all around.

Key Notes:
  • If you don't like the cones the cones.kn5 can be deleted or renamed
  • People are also in their own people.kn5 if you also want to remove them.
Well 1.0 was supposed to be it but I had to fix a few things. While I was at it I added and tweaked a few things.

Change Log:
  • New AI line. They are faster and stay on track more constantly.
  • Fixed 2nd pit guy standing in rail.
  • Fixed some bush locations.
  • Added more bushes to infield.
  • Fixed people stuck in objects.
  • Fall color tweaks.
  • Reworked racing groove.
  • All new paddock objects (Objects tied to grid size. Full grid = full paddock).
  • Moved turns 12-13 tire wall.
  • Toned down road edges as some stiffer cars were hopping on it.
  • Fixed tree shading
  • New armco textures (pit walls now white)
  • Fixed bright spectators
  • Some camera changes in set 1
  • Added cones.kn5 so if you don't like the cones you can rename that file and they won't load.
Well here it is the big 1.0!
!!!! YOU MUST DELETE THE OLD FOLDER BEFORE INSTALLING 1.0 !!!!

Change Log:
  • Added fall as an option
  • All new tree and bush textures for both summer and fall
  • Added much more vegetation
  • Complete rework of road textures
  • Added more skid marks
  • Turn 9 now has proper patch work as it was in the later years
  • Reworked road patches which were placed while watching a few different videos frame by frame
  • Added bumps to physical layer where patches are
  • Reworked trees on east straight to be more accurate
  • Cleaned up 3D grass even more
  • Fixed all tree lighting issues
  • Fixed MP car teleport issue
  • Added spray paint brake markers to some corners
  • Added missing tire wall between turns 12 and 13
  • All new 2D sign textures with just the right amount of weathering
  • Tons of optimizations AI, FPS, And load times
CREDITS:
  • Thanks to Richard Dastardly for his amazing 2D work on the signs
  • Thanks to Rigel for letting me use his road diffuse and detail textures
  • Thanks to Norbs for pretty much all the cameras
  • Thanks to Andrea_gi for the inspiration to do the fall option
  • Thanks to NightEye for his great 3D grass textures
  • Thanks to Nobby76 for his low poly cars in the paddock
Change Log
  • Higher poly physical road mesh
  • Reworked racing groove
  • Added Signs
  • Added corner marshals
  • Added new camera facing people (small crowds around track)
  • Moved cones and made them bigger
  • Added wider road edge between turns 12 and 13
  • Added trees to east straight after lightbulb
  • Added trees in turns 1, 2, and 3 area
  • Scenery is now 3D and is based off actual height data (You still need a clear weather mod to see it 1.0 might include one)
  • Added paddock objects
  • Echo Valley was reshaped a bit
  • Added correct pit entry lines
  • Changed and reworked front straight grass near guard rails.
  • Front straight guard rails moved away from track just a tad
  • Fixed walls that sometimes you got stuck on
  • Changed some road textures
  • Changed and reworked the sand textures
  • Reworked and added some more skid marks
  • White lines break up and fade in some areas
  • Added start cameras
  • Many optimizations for FPS and AI CPU usage.
Dropped a 0 from the version number so it is just 0.9 now. There will probably be a 0.9.5 and then 1.0

Change Log
  • New bumps
  • Minor layout change in turns 5 and 8
  • Road patches
  • Wider corner exits
  • Removed some corner tires to better match the later years
  • Fixed east straight hill
  • Added corner cones
  • Added various details (cell tower, power lines, gas pumps, etc.)
  • Redid grass areas so 3D grass blends better
  • Moved hot lap point further back
  • Separated grid starting points a bit as AI was having a hard time starting
  • Added some dampening to to sand right off track to slow car just a little
Still To Do
  • Finish surrounding scenery
  • Add people
  • More paddock details
Change Log
  • Added vegetation
  • Numerous texture changes and revamps
  • Changed and removed some grass
  • Moved and added trees that were previously incorrect for the time period.
  • Echo Valley remodeled
  • Dynamic sand on road. (At lower grip settings the sand will become more pronounced. It will dissipate as grip levels come up. Basically it works opposite of the racing groove)
  • New cameras ( 2 cameras provided by norbs)
  • New tree textures
  • New AI
  • New Sections.ini (created by norbs)
  • Time Attack mode support
  • Beginnings of "view" showing the surrounding Peconic Bay area is added but is just a simple flat image at this point. It also is not visible unless you use an addon for a more clear day as the default fog doesn't allow you to see far enough.
Screenshot_mazda_miata_bridgehampton_28-8-115-14-58-0.jpg Screenshot_mazda_miata_bridgehampton_28-8-115-14-52-21.jpg Screenshot_mazda_miata_bridgehampton_28-8-115-14-50-9.jpg Screenshot_mazda_miata_bridgehampton_28-8-115-14-49-38.jpg
Change Log
  • New bumps
  • Major change to 1st left turn and added a bit more banking to last left turn.
  • Lowered tires and moved them a bit further away from road surface
  • 2 stage sand. ~1 car width off track is slick but won't slow you down. Any further and it acts like a gravel trap.
  • Added some random skid marks in key corners
  • Added road color variations
  • Blended road to sand transitions
  • Added some signs
  • Changes to various textures and tweaked some colors
  • Shortened grass and changed texture
  • Paddock is drivable but there isn't much in there yet. Tech building is still a WIP.
To Do List
  • More paddock objects
  • More brush and vegetation around track.
  • More road patches and variations
  • Add some sand on track off racing line
Screenshot_ktm_xbow_r_bridgehampton_24-7-115-9-31-49.jpg Screenshot_ktm_xbow_r_bridgehampton_24-7-115-9-32-1.jpg Screenshot_ktm_xbow_r_bridgehampton_24-7-115-9-32-22.jpg Screenshot_ktm_xbow_r_bridgehampton_24-7-115-9-33-9.jpg
I am very sorry for the micro updates and I promise this is the last one. If you only do hot laps and don't mind the bright road surface you really don't need to get this version. This mainly fixes multiplayer and single player race weekends.

Change Log
  • Fixed pit boxes 3-24
  • Darker road surface
  • Slightly smaller bumps in road surface
  • Changed road edge detail texture to be more rough
Got a little excite about releasing last night and missed a few major things.

Change Log
  • Lowered overall brightness of land and grass
  • Added missing section of grass around light bulb
  • Changed a couple detail textures around

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