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baku_16 1.6

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Corrected a strange problem with a couple of cars spawning on top of the pit garage during race practice session.
Ok, I believe I have corrected the problem with the number of cars actually in the race while the total number is indicated differently. Also fixed the related issue of rogue cars appearing outside
of the track surface. Just let me know if there is still a problem because it's hard for me to test the full compliment of cars because my CPU comes to a crawl with that many cars in the race.

Additionally, a little birdie (Viper) whispered in my ear and gave me a process to further reduce the brightness! Thank you, I think it helped a lot...
Increased the number of pit boxes to 23! Also, I didn't like all the black areas in the previous version, so I have eliminated as many as possible by, once again, tweaking material shader values. I couldn't fix them all but I was able to fix many of them and I think it looks better overall.

And a big thank you to all those who have had some patience with this noobie!
I have made what changes I could make to try and further reduce overall brightness and to correct the flag colors in the runoff areas of the track. I can't make it perfect because of the way it was originally built. Many of the materials are tied together and used in many different areas around the track and the city. If I drop some areas in brightness, I get total darkness in other areas. If all the materials were created individually, I could improve it a lot more. I did what I could and will just have to live with the black in some areas hidden from the sun. It's the best I can get it with what I have to work with.
Update includes a new track surface and numerous other texture changes! I also tried to increase the number of pit positions but it was just too tight of a squeeze. There is only one spot for both team cars in real life so without substantially lengthening the pit garage, it is just too hard to get 2 cars in front of the same pit stall area when driving the car into the pit.
Reduced overall brightness and eliminated the material washout effect.

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